############################################################################## # temple.des: Entries for the Ecumenical Temple, and Temples themselves ############################################################################## ############################################################################## # Temple entries ############################################################################## ############################################################################## # hall with pillars # NAME: temple_hall_a TAGS: temple_entry WEIGHT: 9 ORIENT: float SUBST: ? : c:20 x v b G:5 MAP ccccccccc c...O...c c.......c c.?...?.c c.......c c.......c c.?...?.c c.......c c.......c c.?...?.c c.......c c.......c c.?...?.c c.......c c@..@..@c ENDMAP NAME: temple_hall_b TAGS: temple_entry no_pool_fixup no_monster_gen WEIGHT: 1 ORIENT: float SUBST: ? : v b G:5 MAP ccc cOc cccc+cccc cwwG.Gwwc cwww.wwwc cw?w.w?wc cwww.wwwc cwww.wwwc cw?w.w?wc cwww.wwwc cwww.wwwc cw?w.w?wc cwww.wwwc cwww.wwwc cw?w.w?wc cwww.wwwc c@..@..@c ENDMAP ############################################################################## # stairs with fountains # NAME: temple_fountains TAGS: temple_entry ORIENT: float SUBST: ? : T:30 U KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP ...?... ....... .?.O.?. ....... ...?... ENDMAP ############################################################################## # stairs with statues # NAME: temple_statues TAGS: temple_entry ORIENT: float MAP GOG ENDMAP ############################################################################## # the green room # NAME: temple_green TAGS: temple_entry ORIENT: float SUBST: ? = =+b MAP bbbb+bbbb b.......b b.......b ?...O...? b.......b b.......b bbbb?bbbb ENDMAP ############################################################################## # Where's the entry to the temple? # NAME: temple_secret_doors_a WEIGHT: 1 TAGS: temple_entry ORIENT: float SUBST: c:cxxx SUBST: ? : ?:40 T:30 U, ? = T:30 U KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP cccccccccc ccccmmmmmc ccccm?.?mc @...=.O.mc ccccm?.?mc ccccmmmmmc cccccccccc ENDMAP NAME: temple_secret_doors_b WEIGHT: 1 TAGS: temple_entry ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP ccccccccccc cccmmmmmccc cccm?.?mccc @..X.O.X..@ cccm?.?mccc cccmmmmmccc ccccccccccc ENDMAP NAME: temple_secret_doors_c WEIGHT: 1 TAGS: temple_entry ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP ccccccccc cccmmmmmc cccm?.?mc @..X.O.mc cccm?.?mc cccmmXmmc ccccc.ccc ccccc.ccc ccccc@ccc ENDMAP NAME: temple_secret_doors_d WEIGHT: 1 TAGS: temple_entry ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP ccccccccccc cccmmmmmccc cccm?.?mccc @..X.O.X..@ cccm?.?mccc cccmmXmmccc ccccc.ccccc ccccc.ccccc ccccc@ccccc ENDMAP NAME: temple_secret_doors_e WEIGHT: 6 TAGS: temple_entry no_rotate ORIENT: float SUBST: ? : ?:40 T:30 U, ? = T:30 U SUBST: c:cxxx NSUBST: X = 1:= / *=m= KMASK: T = no_monster_gen KMASK: U = no_monster_gen MAP cccccc@cccccc cccccc.cccccc cccccc.cccccc ccccmmXmmcccc ccccm?.?mcccc @...X.O.X...@ ccccm?.?mcccc ccccmmXmmcccc cccccc.cccccc cccccc.cccccc cccccc@cccccc ENDMAP ############################################################################## # temple in pool # NAME: temple_pool_a TAGS: temple_entry no_monster_gen no_pool_fixup no_rotate WEIGHT: 3 ORIENT: float SHUFFLE: XY SUBST: Y=w, X=. MAP .....wwwww...... ...wwwwwwwww.... .wwwwwwwwwwwww.. wwwwww...wwwwww. wwwwww.O.YYYYYY. wwwwww...wwwwww. wwwwwwwXwwwwwww. .wwwwwwXwwwwww.. ...wwwwXwwww.... .....wwXww...... ................ ENDMAP NAME: temple_pool_b TAGS: temple_entry no_monster_gen no_rotate WEIGHT: 7 ORIENT: float SHUFFLE: ABCDEFGHIJKL SUBST: A=W, B=W, C=W, D=w, E=w, F=w, G=w, H=w, I=w, J=w, K=w, L=w MAP .....wwwww...... ...wABwwwDEw.... .wwwCwwwwwFwww.. wwwwww...wwwwww. wwwwww.O.wwwwww. wwwwww...wwwwww. wwwwLwwwwwGwwww. .wwwKJwwwIHwww.. ...wwwwwwwww.... .....wwwww...... ................ ENDMAP ############################################################################## # The garden of good and evil # NAME: temple_garden TAGS: temple_entry no_monster_gen ORIENT: float SUBST: _=3., -=l. SUBST: . = .:900 3:30 SUBST: ' = .:400 3:30 SUBST: ! = .:100 3:30 SUBST: ? = .:50 3:30 G:5 T:10 U:1 V:4 MONS: angel, iron devil, plant MAP ............................xxxxxxxx .............'''''...............-llxxxx ............'''''''''''...........-llllxxx ...........'''''''!!!'''''''........-lll2xxx .........''''''''!!!!!!!''''''''......-llllxx ........'''''''!!!!!!!!!!!'''''''.......-lllx ........'''''!!!!!!!!!!!!!!!!!'''''........llx ........'''''!!!!!!!!!?!!!!!!!!!'''''........lx .......'''''!!!!!!!!!???!!!!!!!!!'''''........x .......'''''!!!!!!!!!?????!!!!!!!!!'''''........ .......''''!!!!!!!!!???????!!!!!!!!!''''........ .......'''!!!!!!!!!????O????!!!!!!!!!'''........ .......''''!!!!!!!!!???????!!!!!!!!!''''........ .......'''''!!!!!!!!!?????!!!!!!!!!'''''....... x.......'''''!!!!!!!!!???!!!!!!!!!'''''........ x........'''''!!!!!!!!!?!!!!!!!!!'''''......... xx._......'''''!!!!!!!!!!!!!!!!!'''''......... xxxxm......'''''''!!!!!!!!!!!'''''''.......... xxxxxm......''''''''!!!!!!!''''''''.......... xxxx1m_........'''''''!!!'''''''............. xxxxxxm_..........'''''''''''............... xxxxxxxxxx...........'''''................ xxxxxxxxxxxx........................... ENDMAP ############################################################################## # Firewalk I (Lemuel) # # To reach the Temple, you just have to walk straight. Note that the # frequency of the flames is low enough that you have to spend a fair # amount of time off the path to get hit by one. And at this depth # they should not be fatal to anyone. -LP # NAME: temple_firewalk TAGS: temple_entry uniq_firewalk no_item_gen no_monster_gen ORIENT: float WEIGHT: 3 ITEM: nothing, nothing, nothing SHUFFLE: def MARKER: d = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 3, delay = 20, start_clouds = 1, \ size = 1, walk_dist = 1, spread_rate= 0 } MARKER: e = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 4, delay = 39, start_clouds = 1, \ size = 1, walk_dist = 1, spread_rate= 0 } MARKER: f = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 5, delay = 47, start_clouds = 1, \ size = 1, walk_dist = 1, spread_rate= 0 } MAP xxxxxxxG@Gxxxxxxx x...............x x...............x x.d..e.....f..d.x x...............x x...............x x...............x x.e..f.....d..e.x x...............x x...............x x...............x x.f..d.....e..f.x x...............x x...............x x...............x x.d..e.....f..d.x x...............x x.......O.......x xxxxxxxxxxxxxxxxx ENDMAP ############################################################################### # Firewalk II (Lemuel) # # A second version, with the safe path marked. Personally I don't think # it's necessary, but it does make it harder to kill yourself. -LP # NAME: temple_firewalk_marked TAGS: temple_entry uniq_firewalk no_item_gen no_monster_gen WEIGHT: 7 ORIENT: float ITEM: nothing, nothing, nothing, nothing SHUFFLE: def MARKER: d = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 3, delay = 39, start_clouds = 1, \ size = 1, walk_dist = 2, spread_rate= 0 } MARKER: e = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 5, delay = 59, start_clouds = 1, \ size = 1, walk_dist = 2, spread_rate= 0 } MARKER: f = lua:fog_machine { cloud_type = "flame", \ pow_min = 2, pow_max = 7, delay = 79, start_clouds = 1, \ size = 1, walk_dist = 2, spread_rate= 0 } COLOUR: g = yellow MAP xxxxxxxG@Gxxxxxxx x...f..ggg....e.x x......ggg......x x.d....ggg..f...x x......ggg......x x...e..ggg....d.x x......ggg......x x.e....ggg..d...x x......ggg......x x...f..ggg....e.x x......ggg......x x.f....ggg..e...x x......ggg......x x...d..ggg....f.x x......ggg......x x.d....ggg..f...x x......ggg......x x...e..gOg....d.x xxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Temple maps ############################################################################## # Maps for the main temple (Ecumenical Temple branch) come here, use # PLACE: Temple # ORIENT: encompass # Altars are to be placed as B glyphs, modification a la SUBST or SHUFFLE are # allowed. You could place any number of altars between one and the number # guaranteed gods. However, don't make temple maps with less than six altars. # # Guaranteed gods not present in a temple will get altars in the dungeon. # See altar.des. ########################################################################## # Circular temple (David Ploog). 12 = 1 x 12 NAME: circular_temple PLACE: Temple WEIGHT: 30 TAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxccccc.....<.....cccccxxxxxxxxxxxx xxxxxxxxxcccc...................ccccxxxxxxxxx xxxxxxxccc.........................cccxxxxxxx xxxxxccc..............B..............cccxxxxx xxxxcc.........B.............B.........ccxxxx xxxcc...................................ccxxx xxcc.....................................ccxx xxc........B.....................B........cxx xcc.................T...T.................ccx xc.........................................cx xc.........................................cx xc(......B.......T.........T.......B......{cx xc.........................................cx xc.........................................cx xcc.................T...T.................ccx xxc........B.....................B........cxx xxcc.....................................ccxx xxxcc...................................ccxxx xxxxcc.........B.............B.........ccxxxx xxxxxccc..............B..............cccxxxxx xxxxxxxccc.........................cccxxxxxxx xxxxxxxxxcccc...................ccccxxxxxxxxx xxxxxxxxxxxxccccc.....[.....cccccxxxxxxxxxxxx xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Three leaves temple (David Ploog). 12 = 3 x 4 NAME: three_leaves__temple PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 3 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxx xxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxx xxxxxbb....bbxxxxxxxxxxxbb....bbxxxx xxxxbb......bbbxxxxxxxbbb......bbxxx xxxbb.....B...bbxxxxxbb...B.....bbxx xxbb..B........bbbxbbb........B..bbx xxbb.............bbb.............bbx xbb....B....B.....b.....B....B....bb xbb............{.....[............bb xxbbbbbbbb........b........bbbbbbbbx xxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxx xxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxx xxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxx xxxxxxxxxxxxxbb.......bbxxxxxxxxxxxx xxxxxxxxxxxxbb....B....bbxxxxxxxxxxx xxxxxxxxxxxbb...........bbxxxxxxxxxx xxxxxxxxxxbb....B...B....bbxxxxxxxxx xxxxxxxxxbb.......B.......bbxxxxxxxx xxxxxxxxxxbbb...........bbbxxxxxxxxx xxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxx xxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Twelve chambers temple (David Ploog). 12 = 12 x 1 NAME: twelve_chambers_temple PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 5 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx xvvvvvvvvvvv..................................vvvvvvvvvxx xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxx xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxx xvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxx xvv.....vvvvv.......v.......v.......v.......vvvvv.....vvx xv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vx xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx xvvvv.vvvv.....................................vvvv.vvvvx xvvv..vvvv.....................................vvvv..vvvx xvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvx xvvv..vvvv.....................................vvvv..vvvx xvvvv.vvvv.....................................vvvv.vvvvx xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx xv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vx xvv.....vvvvv.......v.......v.......v.......vvvvv.....vvx xvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxx xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxx xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxx xvvvvvvvvvvv.................................vvvvvvvvvvxx xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Fourteen chambers temple (David Ploog). 14 = 14 x 1 NAME: fourteen_chambers_temple PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 5 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx xvvvvvvvvvvv..........................................vvvvvvvvvxx xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxx xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxx xvvvvv.vvvvvv...B...v...B...v...B...v...B...v...B...vvvvvvv.vvvxx xvv.....vvvvv.......v.......v.......v.......v.......vvvvv.....vvx xv.......vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv.......vx xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx xvvvv.vvvv.............................................vvvv.vvvvx xvvv..vvvv.............................................vvvv..vvvx xvvv.vvvvv........T.........(...{...[.........T........vvvvv.vvvx xvvv..vvvv.............................................vvvv..vvvx xvvvv.vvvv.............................................vvvv.vvvvx xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx xv.......vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv.......vx xvv.....vvvvv.......v.......v.......v.......v.......vvvvv.....vvx xvvvvv.vvvvvv...B...v...B...v...B...v...B...v...B...vvvvvv.vvvvxx xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxx xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxx xvvvvvvvvvvv.........................................vvvvvvvvvvxx xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Another temple (David Ploog). 12 + 3 = 1 + 2 + 3 + 4 + 5 NAME: triangle_temple PLACE: Temple TAGS: no_rotate ORIENT: encompass MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllx xlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllx xllllllllllllllllllllllllll.........llllllllllllllllllllllllllx xlllllllllllllllllllllllll...........lllllllllllllllllllllllllx xllllllllllllllllllllllll......{......llllllllllllllllllllllllx xlllllllllllllllllllllll...............lllllllllllllllllllllllx xllllllllllllllllllllll.................llllllllllllllllllllllx xlllllllllllllllllllll......B.....B......lllllllllllllllllllllx xllllllllllllllllllll.....................llllllllllllllllllllx xlllllllllllllllllll.......................lllllllllllllllllllx xllllllllllllllllll...B.................B...llllllllllllllllllx xlllllllllllllllll.............B.............lllllllllllllllllx xllllllllllllllll.............................llllllllllllllllx xlllllllllllllll...............................lllllllllllllllx xllllllllllllll.................................llllllllllllllx xlllllllllllll.....B.......B.......B.......B.....lllllllllllllx xllllllllllll.....................................llllllllllllx xlllllllllll.......................................lllllllllllx xllllllllll.........................................llllllllllx xlllllllll....(.........B.............B.........[....lllllllllx xllllllll......................B.....................lllllllllx xllllllll............................................lllllllllx xlllllllll..........................................llllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Watery temple (Darshan Shaligram) NAME: water_temple TAGS: no_pool_fixup no_rotate WEIGHT: 20 PLACE: Temple ORIENT: encompass MAP xcccccccccccccccccccccccccccccccccccccccccccccccccccx xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx xcwwwwwwww.................................wwwwwwwwcx xcwwwww...................B...................wwwwwcx xcwww......B.............................B......wwwcx xcwww.............B...............B.............wwwcx xcww......................(......................wwcx xcww.............................................wwcx xcww...B......B...........T...........B......B...wwcx xcww.............................................wwcx xcww...................[.....{...................wwcx xcwww.............B...............B.............wwwcx xcwww......B.............................B......wwwcx xcwwwww...................B...................wwwwwcx xcwwwwwwww.................................wwwwwwwwcx xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx xcccccccccccccccccccccccccccccccccccccccccccccccccccx ENDMAP ########################################################################## # Zaba's temple NAME: zaba_temple_1 PLACE: Temple TAGS: no_rotate ORIENT: encompass COLOUR: c = magenta SHUFFLE: {[ MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxcccccccccccccccccccccccccccccccccccccccccccxx xxcccc.......ccccccc.......ccccccc.......ccccxx xxcc...B...B...ccc...B...B...ccc...B...B...ccxx xxc.............c.............c.............cxx xxcc...........ccc...........ccc...........ccxx xxcccc...(.............[.............{....cccxx xxcc...........ccc...........ccc...........ccxx xxc.............c.............c.............cxx xxcc...B...B...ccc...B...B...ccc...B...B...ccxx xxcccc.......ccccccc.......ccccccc.......ccccxx xxcccccccccccccccccccccccccccccccccccccccccccxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Loop temple (David Ploog). 16 = 12 + 4 NAME: loop_temple PLACE: Temple TAGS: no_rotate no_pool_fixup ORIENT: encompass SHUFFLE: AC SUBST: A = B NSUBST: C = 1:( / 1:{ / 1:[ / 1:< # : local arnd = crawl.random2(6) : if arnd == 0 then SUBST: W : mvbG : elseif arnd < 3 then SUBST: W = w NSUBST: w = 6:1 / *:w KFEAT: 1 = w KMONS: 1 = giant goldfish / electric eel / big fish : else SUBST: W = w :end # : local brnd = crawl.random2(10) : if brnd == 0 then SUBST: w = l COLOUR: m = lightred COLOUR: c = lightred : elseif brnd < 4 then SUBST: m = c : else COLOUR: m = blue COLOUR: c = blue :end MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxccccc...........cccccxxxxxxxxxxxx xxxxxxxxxcccc...................ccccxxxxxxxxx xxxxxxxccc............A............cccxxxxxxx xxxxxccc.......B.............B.......cccxxxxx xxxxcc.................................ccxxxx xxxcc.....C........mmmmmmm........C.....ccxxx xxcc............mmmmwwwwwmmmm............ccxx xxc...........mmmwwwwwwwwwwwmmm...........cxx xcc....B.....mmwwwwwwwWwwwwwwwmm.....B....ccx xc..........mmwwwwwwwwwwwwwwwwwmm..........cx xc..........mwwwwwwwwwwwwwwwwwwwm..........cx xc....A.....mwwwwWwwwwwwwwwWwwwwm.....A....cx xc..........mwwwwwwwwwwwwwwwwwwwm..........cx xc..........mmwwwwwwwwwwwwwwwwwmm..........cx xcc....B.....mmwwwwwwwWwwwwwwwmm.....B....ccx xxc...........mmmmwwwwwwwwwwmmm...........cxx xxcc.............mmmwwwwwmmmm............ccxx xxxcc.....C........mmmmmmm........C.....ccxxx xxxxcc.................................ccxxxx xxxxxccc.......B.............B.......cccxxxxx xxxxxxxccc............A............cccxxxxxxx xxxxxxxxxcccc...................ccccxxxxxxxxx xxxxxxxxxxxxccccc...........cccccxxxxxxxxxxxx xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Five rooms temple (David Ploog). 12 + 3 = 5 x 3 # # Todo: would be nice to have the altars in each room follow a theme. # That's harder with the random temples but perhaps there is a way. # NAME: five_temple PLACE: Temple TAGS: no_rotate ORIENT: encompass KFEAT: X : G / U / T MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx xxxxxxxxxx........xxxxx+xxxxx........xxxxxxxxxx xxxxxxx.....xxxxxxxxx.....xxxxxxxxx.....xxxxxxx xxxxxx...xxxxxxxxxx.........xxxxxxxxxx...xxxxxx xxxxx..xxxxxxxxxxx..(.....[..xxxxxxxxxxx..xxxxx xxxx..xxxxxxxxxxxx.....X.....xxxxxxxxxxxx..xxxx xxx..xxxxxxxxxxxxx...........xxxxxxxxxxxxx..xxx xxx..xxx.....xxxxxx....{....xxxxxx.....xxx..xxx xx..+x..B......xxxxxx.....xxxxxx......B..x+..xx xx..x...........xxxxxxxxxxxxxxx...........x..xx x..xx.....X..B..xxxxxxxxxxxxxxx..B..X.....xx..x x..xx...........xxxxxxxxxxxxxxx...........xx..x x..xxx..B......xxxxxxxxxxxxxxxxx......B..xxx..x x..xxxxx.....xxxxxxxxxxxxxxxxxxxxx.....xxxxx..x x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x x..xxxxxxxxxx.....xxxxxxxxxxx.....xxxxxxxxxx..x xx..xxxxxxx......B..xxxxxxx..B......xxxxxxx..xx xx..xxxxxx.B.........xxxxx.........B.xxxxxx..xx xxx..xxxxx.....X.....xxxxx.....X.....xxxxx..xxx xxx..xxxxx...........xxxxx...........xxxxx..xxx xxxx..xxxxx......B..xxxxxxx..B......xxxxx..xxxx xxxxx..xxxxxx.....xxxxxxxxxxx.....xxxxxx..xxxxx xxxxxx...xxx+xxxxxxxxxxxxxxxxxxxxx+xxx...xxxxxx xxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx xxxxxxxxxx........xxxxxxxxxxx........xxxxxxxxxx xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ########################################################################## # Eino's temples NAME: temple_eino_001a PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ COLOUR: c = red MAP ccccccccccccccccccccccccc cccccccclccccccclcccccccc cccccccl.lcclccl.lccccccc cccclll...c...c...lllcccc ccclll..B.G...G.B..lllccc cccll.......B.......llccc cccl.................lccc ccl...................lcc cl..B...............B..lc ccl...................lcc ccccG...............Gcccc ccc..........[........ccc ccl..B.....(.......B..lcc ccc..........{........ccc ccccG...............Gcccc ccl...................lcc cl..B...............B..lc ccl...................lcc cccl.................lccc cccll.......B.......llccc ccclll..B.G...G.B..lllccc cccclll...c...c...lllcccc cccccccl.lcclccl.lccccccc cccccccclccccccclcccccccc ccccccccccccccccccccccccc ENDMAP NAME: temple_eino_001b PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ COLOUR: c = red MAP ccccccccccccccccccccccccc cccccccclccccccclcccccccc cccccccl.lcclccl.lccccccc cccclll...c...c...lllcccc ccclll..B.G...G.B..lllccc cccll.......B.......llccc cccl.................lccc ccccG...............Gcccc ccc...................ccc ccl..B....{.(.[....B..lcc ccc...................ccc ccccG...............Gcccc cccl.................lccc cccll.......B.......llccc ccclll..B.G...G.B..lllccc cccclll...c...c...lllcccc cccccccl.lcclccl.lccccccc cccccccclccccccclcccccccc ccccccccccccccccccccccccc ENDMAP NAME: temple_eino_002 PLACE: Temple TAGS: no_pool_fixup no_rotate ORIENT: encompass SHUFFLE: {([ MAP ccccccccccccccccccccccccccccccccc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwww...wwwwwwwwwwwwwwc cwwwwwwwwwwwww..B..wwwwwwwwwwwwwc cwwwwwwwwwww.........wwwwwwwwwwwc cwwwwwwwwww..B.....B..wwwwwwwwwwc cwwwwwwwwwww.........wwwwwwwwwwwc cwwwwwwwwwww...www...wwwwwwwwwwwc cwwwwwwwwww...wwwww...wwwwwwwwwwc cwwwwwwwww...ww...ww...wwwwwwwwwc cwwwwwwwww......B......wwwwwwwwwc cwwwwwwww..B.........B..wwwwwwwwc cwwwwwwwww...www.......wwwwwwwwwc cwwwwwwwwwwwwwwww...wwwwwwwwwwwwc cwwwwwwwwwwwwwwwww...wwwwwwwwwwwc cwwwwwwwwwwwwwwwwww...wwwwwwwwwwc cwwwwwwwwwwwwwwwwww...wwwwwwwwwwc cwwwwwwwwwwwwwwwww...wwwwwwwwwwwc cwwwwwwwwwwwwwwww...wwwwwwwwwwwwc cwwwwwwwwww...........wwwwwwwwwwc cwwwwwwwww..G.{.[.(.G..wwwwwwwwwc cwwwwwwwwww...........wwwwwwwwwwc cwwwwwwwwwwww...wwwwwwwwwwwwwwwwc cwwwwwwwwwww...wwwwwwwwwwwwwwwwwc cwwwwwwwwww...wwwwwwwwwwwwwwwwwwc cwwwwwwwwww...wwwwwwwwwwwwwwwwwwc cwwwwwwwwwww...wwwwwwwwwwwwwwwwwc cwwwwwwwwwwww...wwwwwwwwwwwwwwwwc cwwwwwwwww.......www...wwwwwwwwwc cwwwwwwww..B.........B..wwwwwwwwc cwwwwwwwww......B......wwwwwwwwwc cwwwwwwwww...ww...ww...wwwwwwwwwc cwwwwwwwwww...wwwww...wwwwwwwwwwc cwwwwwwwwwww...www...wwwwwwwwwwwc cwwwwwwwwwww.........wwwwwwwwwwwc cwwwwwwwwww..B.....B..wwwwwwwwwwc cwwwwwwwwwww.........wwwwwwwwwwwc cwwwwwwwwwwwww..B..wwwwwwwwwwwwwc cwwwwwwwwwwwwww...wwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc ccccccccccccccccccccccccccccccccc ENDMAP NAME: temple_eino_003 PLACE: Temple TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 3 MAP bbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbbbbbbbbbbbb...bbbbbbbbbbbbb bbbbbbb...b..bbb..b...bbbbbbb bbbbbbb.B..bbbbbbb..B.bbbbbbb bbbbbbb...bbbbbbbbb...bbbbbbb bbbbbbbbbb.bbbbbbb.bbbbbbbbbb bbbbbbbbbbb.bbbbb.bbbbbbbbbbb bbbbbbbbbbbb.bbb.bbbbbbbbbbbb bb...bbbbbbbb...bbbbbbbb...bb bb.B.bbbbbbbb.B.bbbbbbbb.B.bb bb...bbbbbbbb...bbbbbbbb...bb bbb.b.bbbbbbbb.bbbbbbbb.b.bbb bbb.bb.bbbbbbb.bbbbbbb.bb.bbb bb.bbbb.bbbbb...bbbbb.bbbb.bb bb.bbbbb.bbbb.[.bbbb.bbbbb.bb b.bbbbbbb...b...b...bbbbbbb.b b.bbbbbbb.B...{...B.bbbbbbb.b b.bbbbbbb...b...b...bbbbbbb.b bb.bbbbb.bbbb.(.bbbb.bbbbb.bb bb.bbbb.bbbbb...bbbbb.bbbb.bb bbb.bb.bbbbbbb.bbbbbbb.bb.bbb bbb.b.bbbbbbbb.bbbbbbbb.b.bbb bb...bbbbbbbb...bbbbbbbb...bb bb.B.bbbbbbbb.B.bbbbbbbb.B.bb bb...bbbbbbbb...bbbbbbbb...bb bbbbbbbbbbbb.bbb.bbbbbbbbbbbb bbbbbbbbbbb.bbbbb.bbbbbbbbbbb bbbbbbbbbb.bbbbbbb.bbbbbbbbbb bbbbbbb...bbbbbbbbb...bbbbbbb bbbbbbb.B..bbbbbbb..B.bbbbbbb bbbbbbb...b..bbb..b...bbbbbbb bbbbbbbbbbbbb...bbbbbbbbbbbbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbb ENDMAP NAME: temple_eino_004 PLACE: Temple TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 3 MAP bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb bbbbbbbbbbbbbbb...bbbbbbbbbbbbbbb bbbbbbbbbbbbbbb.B.bbbbbbbbbbbbbbb bbbbbbbbbbbbbbb...bbbbbbbbbbbbbbb bbbbbbbbbbbbbb.b.b.bbbbbbbbbbbbbb bbbbbbbbbbbbb.bb.bb.bbbbbbbbbbbbb bbbbbbbbbbbb.bbb.bbb.bbbbbbbbbbbb bbbbbbbbbbb.bbbb.bbbb.bbbbbbbbbbb bbbbbbbb...bbbbb.bbbbb...bbbbbbbb bbbbbbbb.B.bbbbb.bbbbb.B.bbbbbbbb bbbbbbbb...bbbb...bbbb...bbbbbbbb bbbbbbb.bbb.bbb.B.bbb.bbb.bbbbbbb bbbbbb.bbbbb.bb...bb.bbbbb.bbbbbb bbbbb.bbbbbbb.bb.bb.bbbbbbb.bbbbb bbbb.bbbbbbbbb.b.b.bbbbbbbbb.bbbb b...bbbbbb...bb.[.bb...bbbbbb...b b.B........B.........B........B.b b...bbbbbb...bb{.(bb...bbbbbb...b bbbb.bbbbbbbbb.b.b.bbbbbbbbb.bbbb bbbbb.bbbbbbb.bb.bb.bbbbbbb.bbbbb bbbbbb.bbbbb.bb...bb.bbbbb.bbbbbb bbbbbbb.bbb.bbb.B.bbb.bbb.bbbbbbb bbbbbbbb...bbbb...bbbb...bbbbbbbb bbbbbbbb.B.bbbbb.bbbbb.B.bbbbbbbb bbbbbbbb...bbbbb.bbbbb...bbbbbbbb bbbbbbbbbbb.bbbb.bbbb.bbbbbbbbbbb bbbbbbbbbbbb.bbb.bbb.bbbbbbbbbbbb bbbbbbbbbbbbb..b.bb.bbbbbbbbbbbbb bbbbbbbbbbbbbb.b.b.bbbbbbbbbbbbbb bbbbbbbbbbbbbbb...bbbbbbbbbbbbbbb bbbbbbbbbbbbbbb.B.bbbbbbbbbbbbbbb bbbbbbbbbbbbbbb...bbbbbbbbbbbbbbb bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb ENDMAP NAME: temple_eino_005a PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 3 SHUFFLE: {([ MAP bbbbb bbb...bbb b...(...b bbbbbbb.b...b.bbbbbbb b...b...........b...b bbbbb.{.....b.T.b.....[.bbbbb b...b.....B.......B.....b...b b.B....bb...b...b...bb....B.b b...b...b.....B.....b...b...b bbbbb.B....bb...bb....B.bbbbb b...b...b...b...b...b bbbbb.B.......B.bbbbb b...b...b...b bbbbb.B.bbbbb b...b bbbbb ENDMAP NAME: temple_eino_005b PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 5 SHUFFLE: {([ MAP bbbbb b...b b.(.b bbbbb...bbbbb b...bb.bb...b b.B.......B.b bbbbb...b...b...bbbbb b...bb.bb.B.bbbbb...b bbbbb.{.b...b...b.....[.bbbbb b...b...b.B.bbbbb.B.b...b...b b.B....bb...........bb....B.b b...b...bbbbb.B.bbbbb...b...b bbbbb.B....bb...bb....B.bbbbb b...b...bbbbb...b...b bbbbb.B.......B.bbbbb b...b...b...b bbbbb.B.bbbbb b...b bbbbb ENDMAP NAME: temple_eino_006a PLACE: Temple TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 5 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x..x...xxx....xxxxxxx....xxx...x..x x.x.....x.......xxx.......x.....x.x xx...B..x..B.....x.....B..x..B...xx x.......x.................x.......x xx.....xxx.......{.......xxx.....xx xxx...xxxxx...xx...xx...xxxxx...xxx xx.....xxx.....xx.xx.....xxx.....xx x.......x.......x.x.......x.......x x..B.........B..x(x..B.........B..x x.......x.......x.x.......x.......x xx.....xxx.....xx.xx.....xxx.....xx xxx...xxxxx...xx...xx...xxxxx...xxx xx.....xxx.......[.......xxx.....xx x.......x.................x.......x xx...B..x..B.....x.....B..x..B...xx x.x.....x.......xxx.......x.....x.x x..x...xxx....xxxxxxx....xxx...x..x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: temple_eino_006b PLACE: Temple TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ WEIGHT: 5 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x..x...xxx....xxxxxxx....xxx...x..x x.x.....x.......xxx.......x.....x.x xx...B..x..B.....x.....B..x..B...xx x.......x.................x.......x xx.....xxx.......{.......xxx.....xx xxx...xxxxx...xx...xx...xxxxx...xxx xx.....xxx...xxxx.xxxx...xxx.....xx x.......x...xxxx...xxxx...x.......x x..B.......xxxx..(..xxxx.......B..x x.......x...xxxx...xxxx...x.......x xx.....xxx...xxxx.xxxx...xxx.....xx xxx...xxxxx...xx...xx...xxxxx...xxx xx.....xxx.......[.......xxx.....xx x.......x.................x.......x xx...B..x..B.....x.....B..x..B...xx x.x.....x.......xxx.......x.....x.x x..x...xxx....xxxxxxx....xxx...x..x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: temple_eino_007a PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 3 SHUFFLE: {([ MAP xxxxx xxxxx xx...xx xx...xx xx..x..xx xx..x..xx xx..x.x..xxx..x.x..xx xx..x...x..x..x...x..xx xx..x..B..x...x..B..x..xx xx....x...x..x..x...x....xx xx...x..x.x..x.x..x.x..x...xx xx...x.x..x..x...x..x..x.x...xx xx...x...x...x..B..x...x...x...xx xx...x.....x...x...x...x.....x...xx xx...x...x...x...x.x...x...x...x...xx xx...x...x.x...x.x.x.x.x...x.x...x...xx x...x...x...x...x.....x...x...x...x...x x..x...x..B..x...[.(.{...x..B..x...x..x x...x...x...x...x.....x...x...x...x...x xx...x...x.x...x.x.x.x.x...x.x...x...xx xx...x...x...x...x.x...x...x...x...xx xx...x.....x...x...x...x.....x...xx xx...x...x...x..B..x...x...x...xx xx...x.x..x..x...x..x..x.x...xx xx...x..x.x..x.x..x.x..x...xx xx....x...x..x..x...x....xx xx..x..B..x...x..B..x..xx xx..x...x..x..x...x..xx xx..x.x..xxx..x.x..xx xx..x..xx xx..x..xx xx...xx xx...xx xxxxx xxxxx ENDMAP NAME: temple_eino_007b PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 3 SHUFFLE: {([ MAP xxx xx[xx xxxxxx{.(xxxxxx xx...x.....x...xx xx..x..x...x..x..xx xx..x.x..x.x..x.x..xx xx..x...x..x..x...x..xx xx..x..B..x...x..B..x..xx xx....x...x..x..x...x....xx xx...x..x.x..x.x..x.x..x...xx xx...x.x..x..x...x..x..x.x...xx xx...x...x...x..B..x...x...x...xx xx...x..B..x...x...x...x..B..x...xx xx..x..x...x..x..x.x..x..x...x..x..xx xx..x.x..x.x..x.x..x..x.x..x.x..x.x..xx x..x...x..x..x...x...x...x..x..x...x..x x.x..B..x...x..B..x.x..B..x...x..B..x.x x..x...x..x..x...x...x...x..x..x...x..x xx..x.x..x.x..x.x..x..x.x..x.x..x.x..xx xx..x..x...x..x..x.x..x..x...x..x..xx xx...x..B..x...x...x...x..B..x...xx xx...x...x...x..B..x...x...x...xx xx...x.x..x..x...x..x..x.x...xx xx...x..x.x..x.x..x.x..x...xx xx....x...x..x..x...x....xx xx..x..B..x...x..B..x..xx xx..x...x..x..x...x..xx xx..x.x..xxx..x.x..xx xx..x..xx xx..x..xx xx...xx xx...xx xxxxx xxxxx ENDMAP NAME: temple_eino_007c PLACE: Temple TAGS: no_rotate ORIENT: encompass WEIGHT: 4 SHUFFLE: {([ MAP xxx xx[xx xxxxxx{.(xxxxxx xx...x.....x...xx xx..x..x...x..x..xx xx..x.x..x.x..x.x..xx xx..x...x..x..x...x..xx xx..x..B..x...x..B..x..xx xx....x...x..x..x...x....xx xx...x..x.x..x.x..x.x..x...xx x...x.x..x..x...x..x..x.x...x x..x...x...x..B..x...x...x..x x.x..B..x...x...x...x..B..x.x x..x...x..x..x.x..x..x...x..x xx..x.x..x.x..x..x.x..x.x..xx xx..x..x...x...x...x..x..xx xx...x..B..x.x..B..x...xx xx..x..x...x...x...x..x..xx xx..x.x..x.x..x..x.x..x.x..xx x..x...x..x..x.x..x..x...x..xx x.x..B..x...x...x...x..B..x..x x..x...x...x..B..x...x...x...x x...x.x..x..x...x..x..x.x...xx xx...x..x.x..x.x..x.x..x...xx xx....x...x..x..x...x....xx xx..x..B..x...x..B..x..xx xx..x...x..x..x...x..xx xx..x.x..xxx..x.x..xx xx..x..xx xx..x..xx xx...xx xx...xx xxxxx xxxxx ENDMAP NAME: mini_greek_temple PLACE: Temple TAGS: no_rotate ORIENT: encompass SHUFFLE: {([ NSUBST: . = 15:1 / 12:2 / 2:t / *:. SUBST: ' = . COLOUR: " : darkgrey w:3 / white w:1 / none SUBST: " = . MONS: plant, bush MAP tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttt....1111tttttttttttttttttttttttttttttttttttttttt tttttttt.........1111....tttttttttttt.........tttttttttttttt tttt.......................1tttttt.......t.........ttttttttt tt.........2........t..........''''''...............2222tttt tt.....{..21...t...............''ccccccccccccccc.....22.tttt ttt...........ttt.......(......''G'c"""""""""""ctt..t..ttttt tttt......2....................''''c"B"B"B"B"B"ctt......tttt tttttt.....................t...''G'c"""""""""""cttt.....tttt ttttttttt..1.....2...t.........''''+"""B"B"B"B"ctt...t....tt tttttttt.....[.................''G'c"""""""""""ct...ttt..ttt ttttttttt...................1..''''c"B"B"B"B"B"ct..tttt.tttt ttttttttttttttt....2....t......''G'c"""""""""""ct....t..tttt ttttttttttttttttt..............''ccccccccccccccct.......2ttt tttttttttttttttttt..........t.........t......ttt......2ttttt ttttttttttttttttttttt...............................22tttttt ttttttttttttttttttttttt............t..........t....ttttttttt tttttttttttttttttttttttttttt...........t.........ttttttttttt ttttttttttttttttttttttttttttttt..............ttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt ENDMAP ############################################################################# # Overflow temples ############################################################################## # To make an overflow temple for N altars, give it the tag # "temple_overflow_N". ############################################################################## # Overflow temples with one altar, must have tag "temple_overflow_1" # NAME: overflow_temple_1_a TAGS: temple_overflow_1 allow_dup MAP B ENDMAP