############################################################################## # Tricky entry vaults # This file contains a number of entries which may not be appropriate for # certain players, like newbies. These entries may require the use of certain # items, or demand searching for hidden passages, or may be plain more risky. # By default, they are not used. If you want to try them, set in the init.txt # entries += tricky ############################################################################## ################################### # pick a door NAME: lemuel_trickyentry_001_a TAGS: entry ORIENT: float SHUFFLE: [{ CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx{([xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx xxxxxxxxxxxx+xxxxxxxxxxxx x.......................x x+x+x+x+x+x+x+x+x+x+x+x+x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x.xxx.x.x.x.x.x x.xxx.x.x.x.x...x.x.x.x.x x...x.x.xxx.x.xxx.x.x.x.x xxx.x.x.x.x.x.xxx.x.x.x.x xxx.x.x.x.x.x.x.....x.x.x x.x.x.x.x.x.x.x.xxxxx.x.x x.x.x.x.x.x.x.xxx...x.x.x x.x.xxx.x.x.x...x.x.x.x.x x.x.xxx.x.x.xxx.x.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.xxx x.x.x.x.x.x.x.x.x.x.x...x x.x.x.x.x.x.x.x.x.x.x=x.x x.x.x...x.x.x.x.x.x.=.x.x x.x.xxx=x.x.x.x.x.xxxxx.x x...x...x.x.x.x.x.x.....x xxxxx=xxx.x.x.x.x.x.xxxxx .......==...x.x...x...xxx .......xxxxxxxxxxxxxx+xxx @......xxxxxxxxxxxxxx@xxx ENDMAP NAME: lemuel_trickyentry_001_b TAGS: entry ORIENT: float SHUFFLE: [{ CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx{([xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx xxxxxxxxxxxx+xxxxxxxxxxxx x.......................x x+x+x+x+x+x+x+x+x+x+x+x+x x.x.x.x.x.x.x.x.x.x.x.x.x x.x...x.x...x.x.x.x.x.x.x x.xxx.x.x.xxx.x.x.x...x.x x...x.x.xxx...x...xxxxx.x xxx.x.x.x.x.xxx=xxx.....x x.x.x.x.x.x.x...xxx.xxxxx x.x.x.x.....x.x.xxx.x...x x.x.x.xxx.x.x.x.....x.x.x x.x.x=x.x.x.x.xxxxx.x.x.x x.....x.x.xxx.x...x...x.x x.xxxxx...x.x...x.xxxxxxx x.x...x.xxx.xxxxx.x...x.@ x.x.x.x.x...x.x.x.x.x.x.. x.x.x.....xxx.x.x...x.x+x x=xxxxxxx.x...x.x=xxx.x.x x.....x.x.x.x.x.x.x.....x x..]..x.x.x.x...x.x.xxxxx x.....x.....x.x...x.....x xxx+xxxxxxxxx=xxxxxxxxxxx @......................@. ENDMAP NAME: lemuel_trickyentry_001_c TAGS: entry ORIENT: float SHUFFLE: [{ CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx{([xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx xxxxxxxxxxxx+xxxxxxxxxxxx x.......................x x+x+x+x+x+x+x+x+x+x+x+x+x x.x.x.x.x.x.x.x.x.x.x.x.x x.x...x.x.....x.x.x.x.x.x x.xxx.x.x.xxxxxxx.x.x.x.x x...x.x.x.x.......x.xxx.x xxx.x.x.x.x.xxx.xxx...x.x x.x.x.x.x.x.xxx.xxx.xxx.x x.xxx.x...x.xxx.xxx.x...x x.....x.x.x.....x...x.xxx x.xxxxx.x.xxxxxxxxx.x.xxx x.....x.x.xxx%x.....x...x x.xxxxx...x.x%x.x.xxxxxxx x.x...xxxxx.x=x.x.x.....x x.x.x.xxx...x0x.xxx.x.x.x x...x.....x.x0x.....x.x.x xxxxxxxxxxx+x=xxxxxxx.x.x x.................=.....x x.xxxxxxxxxxxxxxx.x.xxxxx x.................x.....x xxxx=xxxxxxxxxxx=xxxxx..x @......................@. ENDMAP NAME: lemuel_trickyentry_001_d TAGS: entry ORIENT: float SHUFFLE: [{ CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx{([xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx xxxxxxxxxxxx+xxxxxxxxxxxx x.......................x x+x+x+x+x+x+x+x+x+x+x+x+x x.x.x.x.x.x.x.x.x.x.x.x.x x.....x.x.....x.x.x.x.x.x xxx+xxx.x.xxxxxxx.x.x.x.x x...x...x.x.x.....x.x.x.x x.x.x.xxx.x.x.xxxxx...x.x x.x.x.xxx...x...xxx.xxx.x x.xxx.x...xxxxx.xxx.x...x x...x.x.x.x.....x...xxxxx xxxxx.x.x.x.xxxxxxx.xxxxx x.x...x.x.x.xxxxxxx.....x x.x.xxx=x.x.......xxxxx.x x.x.x...x.xxxxxxx.x.....x x.x.x.b.x...x.xxx.x.xxx.x x...x...xxxxxxxxx.x.x.x.x xx=xx=xxx.........xxx.x.x xx=x....x.xxxxxxxxx.....x xx=x.>..x.xxxxxxxxxxx=x.x ...x....x.............x.x ...x....xxxxxxxxxxxxx+xxx @..xx=xxxxxxxxxxxxxxx..@. ENDMAP NAME: lemuel_trickyentry_001_e TAGS: entry MONS: nothing ORIENT: float SHUFFLE: [{ SHUFFLE: 1cv= CHANCE: 2 MAP xxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxx{([xxxxxxxxxxx xxxxxxxxxxx...xxxxxxxxxxx xxxxxxxxxxxx+xxxxxxxxxxxx x.......................x x+x+x+x+x+x+x+x+x+x+x+x+x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.x.x.x.x=xcx.x.x.x.x.x x.x.x.x.x.1.x.1.x.x.x.x.x x.x.x.xxxcx.x.xvxxx.x.x.x x.x.x.x.v.x.x.x.=.x.x.x.x x.x.x.x.x.x.x.x.x.x.x.x.x x.x.xxx1x.x.x.x.x=xxx.x.x x.x.xxx.c.x.x.x.v.xxx.x.x x.x.xxx.xvx.x.xcx.xxx.x.x x.xxxxx.x.=.x.1.x.xxxxx.x x.xxxxx.x.xxxxx.x.xxxxx.x x.xxxxx.x.x...x.x.xxxxx.x xxxxxxx.x.xvxvx.x.xxxxxxx xxxxxxx.....=.....xxxxxxx xxxxxxxvxxcxxx=xx1xxxxxxx @......................@. ENDMAP ######################### # if bats scare you, close the door! # minus entry, could be a good standalone vault for low levels NAME: lemuel_trickyentry_002_batcave TAGS: entry ORIENT: float SHUFFLE: {[( MONS: giant bat / nothing MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x{x[x(xxxxxxxxxxx.........%xxxx x.x.x.xxxxxxxx...............xx x.x.x.xxxxxx...1.1.1..........x x.x.x.xxxx....1.1.1.1.1.1....%x x.x.x.xx.......1.1.1.1.1....%xx x.....+.......1.1.1.1.1.1...%xx xxx.xxx........1.1.1.1.1....xxx xxx.xxxx..........1.1.1..xxxxxx xxx.xxxxx.............xxxxxxxxx @...xxxxxxx.......xxxxxxxxxxxxx xxx.xxxxxxxxx...xxxxxxxxxxxxxxx xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx xxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Tricky river NAME: lemuel_trickyentry_river TAGS: entry no_monster_gen ORIENT: float SHUFFLE: {[(, ABC SUBST: A:=, B:x, C:x CHANCE: 1 MAP xxxxxxxxxxxxxxxxxxx xxxWA{...(...[xxxxx xxwWx.........xxxxx xwwWB.........xxxxx xwwWx.........xxxxx xwwWC.........xxxxx xxWwx.........xxxxx xxWwww........xxxxx xWxwwwwwwww...xxxxx xWxxwwwwwwwwwwxxxxx xxWxxwwwwwwwwwwwxxx xxWxx...wwwwwwwwwxx xxwWx........wwwwxx xwxw+.........xwwwx xwxxx.........xxwwx xxxxx.........xxxwx xxxxx.........xxxxx xxxxx.........xxxxx ENDMAP ############################################################################## # the eight (infinity) NAME: david_trickyentry_001_infinity TAGS: entry FLAGS: no_rotate ORIENT: float SHUFFLE: {[ SHUFFLE: bcva MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxx..........xx(xx..........xxxxx xxx...c=cccccc.......ccc=cccc...xxx xx..ccc......c=ccccccc......ccc..xx xx.cc...cccc...ccccc...cccc...cc.xx x..c..cccccccc..ccc..cccccccc..=..x x.cc.cc..........ccc........cc.cc.x x.c..c....bb..cc...cc..bb.{..c..c.x x.=..c..[.bb..cc...cc..bb....c..c.x x.cc.cc........ccc..........cc.cc.x x..=..cccccccc..ccc..cccccccc..c..x xx.cc...cccc...cccc....cccc...cc.xx xx..ccc......ccccccccc......ccc..xx xxx...cc=ccccc.......ccccc=cc...xxx xxxxx..........xx.xx..........xxxxx xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxx ENDMAP ######################################################################## # Array of rooms (five variations on the theme). NAME: david_trickyentry_002_a TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x...xxxxxxx.+...xxxxx.xvvvvvx...x x.(.+.....+.xxxxxxxxx.+.....+...x x...xxxxxxx.xx....x.+.xvvvvvx...x xxxxx..x.xx.xx.ww.+.x.+.~..~+...x x...x..+.xx+xx.ww.xxx.xvvvvvx...x x.{.+..x.+...+....x.+.+~.~..+...@ x...xxxxxxxx+xxx+xx.x.xvvvvvx...x xxxxx...x..x...x..xxx.+...~~+...x x...x...+..xxx+x..+.+.xvvvvvx...x x.[.+...x..+...xxxxxx.+.~.~.+...x x...x...xxxx...xxxxxx.xvvvvvx...x xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: david_trickyentry_002_b TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x...xxxxxxx.+...xxxxx.xvvvvvx...x x.(.+.....+.xxxxxxxxx.+..~.~+...x x...xxxxxxx.xx....x.+.xvvvvvx...x xxxxx..x.xx.xx.ww.+.x.+.....+...x x...x..+.xx+xx.ww.xxx.xvvvvvx...x x.{.+..x.+...+....x.+.+~~...+...@ x...xxxxxxxx+xxx+xx.x.xvvvvvx...x xxxxx...x..x...x..xxx.+.~..~+...x x...x...+..xxx+x..+.+.xvvvvvx...x x.[.+...x..+...xxxxxx.+~.~..+...x x...x...xxxx...xxxxxx.xvv=vvx...x xxxxxxxxxxxxxxxxxxxxxx=...xxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: david_trickyentry_002_c TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx x...xxxxxxx.+...xxxxx.xvvvvvx...x x.[.+.....+.xxxxxxxxx.+~~..~+...x x...xxxxxxx.xx....x.+.xvvvvvx...x xxxxx..x.xx.xx.ww.+.x.+..~.~+...x x...x..+.xx+xx.ww.xxx.xvvvvvx...x x.{.+..x.+...+....x.+.+.....+...@ x...xxxxxxxx+xxx+xx.x.xvvvvvx...x xxxxx...x..x...x..xxx.+~...~+...x x...x...+..xxx+x..+.+.xvvvvvx...x x.(.+...x..+...xxxxxx.+..~~.+...x x...x...xxxx...xxxxxx.xvvvvvx...x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: david_trickyentry_002_d TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx x...xxxxxxx.+...xxxxx.xvvvvvx...x x.{.+.....+.xxxxxxxxx.+...~~+...x x...xxxxxxx.xx....x.+.xvvvvvx...x xxxxx..x.xx.xx.ww.+.x.+.~~..+...x x...x..+.xx+xx.ww.xxx.xvvvvvx...x x.[.+..x.+...+....x.+.+..~.~+...@ x...xxxxxxxx+xxx+xx.x.xvvvvvx...x xxxxx...x..x...x..xxx.+.....+...x x...x...+..xxx+x..+.+.xvvvvvx...x x.(.+...x..+...xxxxxx.+~..~~+...x x...x...xxxx...xxxxxx.xvvvvvx...x xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP NAME: david_trickyentry_002_e TAGS: entry no_monster_gen no_pool_fixup ORIENT: float CHANCE: 2 SHUFFLE: {[(, wWl MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx x...xxxxxxx.+...xxxxx.xvvvvvx...x x.[.+.....+.xxxxxxxxx.+..~.~+...x x...xxxxxxx.xx....x.+.xvvvvvx...x xxxxx..x.xx.xx.ww.+.x.+..~~.+...x x...x..+.xx+xx.ww.xxx.xvvvvvx...x x.(.+..x.+...+....x.+.+~.~..+...@ x...xxxxxxxx+xxx+xx.x.xvvvvvx...x xxxxx...x..x...x..xxx.+...~~+...x x...x...+..xxx+x..+.+.xvvvvvx...x x.{.+...x..+...xxxxxx.+.....+...x x...x...xxxx...xxxxxx.xvvvvvx...x xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # concentric eggs, the baby version NAME: david_trickyentry_003_concentric_mini_eggs TAGS: entry no_monster_gen ITEM: pear / apple / banana ORIENT: float SHUFFLE: =+ MAP xxxxxxxxxx.@.xxxxxxxxxx xxxxxxxx.......xxxxxxxx xxxx...............xxxx xx......xxx=xxx......xx xx....xxxx.d.xxxx....xx x....xxx.......xxx....x x...xxx..xxxxx..xxx...x ....xx..xx...xx..xx.... @.[.+=d.=+.{.=+.d+=.(.@ ....xx..xx...xx..xx.... x...xxx..xxxxx..xxx...x x....xxx.......xxx....x xx....xxxx.d.xxxx....xx xx......xxx=xxx......xx xxxx...............xxxx xxxxxxxx.......xxxxxxxx xxxxxxxxxx.@.xxxxxxxxxx ENDMAP ############################################################################## # Evil foreboding NAME: david_trickyentry_004 TAGS: entry no_monster_gen MONS: troll / w:40 giant bat ORIENT: float SHUFFLE: {[(< SUBST: ?:?.l, ?=l. MAP {...............[ ....?.lll?....... ...lll?lll??..... ..l.llll.llll?.l. ..?lll]..1lllll?. .?ll?ll...ll.??.. ...?.lll.ll??.... ....ll.lll?...... <...............( ENDMAP ############################################################################## # The pits are prepared NAME: david_trickyentry_005_a TAGS: entry no_monster_gen ORIENT: float CHANCE: 3 MAP @..................@ ..wwww........llll.. .w.wwww......llllll. .ww{}ww......llllll. .wwwwww......llllll. ..wwww..bbbb..llll.. .......bbbbbb....... .......bbbbbb....... .......bbbbbb....... ........bbbb........ @..................@ ENDMAP NAME: david_trickyentry_005_b TAGS: entry no_monster_gen ORIENT: float CHANCE: 3 MAP @..................@ ..wwww........llll.. .wwwwww......llllll. .wwwwww......ll}{ll. .wwwwww......llll.l. ..wwww..bbbb..llll.. .......bbbbbb....... .......bbbbbb....... .......bbbbbb....... ........bbbb........ @..................@ ENDMAP NAME: david_trickyentry_005_c TAGS: entry no_monster_gen ORIENT: float CHANCE: 3 MAP @..................@ ..wwww........llll.. .wwwwww......llllll. .wwwwww......llllll. .wwwwww......llllll. ..wwww..b=bb..llll.. .......bb.bbb....... .......bb{}bb....... .......bb.b=b....... ........b=bb........ @..................@ ENDMAP NAME: david_trickyentry_005_d TAGS: entry no_monster_gen ORIENT: float CHANCE: 1 MAP @..................@ ..wwww........llll.. .wwwwww..{}..llllll. .wwwwww......llllll. .wwwwww......llllll. ..wwww..bbbb..llll.. .......bbbbbb....... .......bbbbbb....... .......bbbbbb....... ........bbbb........ @..................@ ENDMAP ############################################################################## # Caged fury NAME: david_trickyentry_006 TAGS: entry MONS: w:30 nothing / worm MONS: w:30 nothing / ooze / weight:2 jelly MONS: w:30 nothing / jackal / rat FLAGS: no_rotate ORIENT: float SUBST: ?=Gx SHUFFLE: xc, 123 MAP ................. .xxxxxxxxxxxxxxx. .x1231321332212x. .x2312132211323x. .x3123213123132x. .x?????G+G?????x. .x.............x. .=T....xxx....T=. .x.....({[.....x. .x..T.......T..x. .xxx=xxxxxxx=xxx. ................. ENDMAP ############################################################################## # Morbid curiosity NAME: david_trickyentry_007 TAGS: entry MONS: goblin, kobold, orc priest ITEM: needle, dart, stone ORIENT: float MAP xxxxxxxxxxxxxx.xxxxxxxxxxxxxx xxxxxxxxx...........xxxxxxxxx xxxxxx...xxxxx+xxxxx...xxxxxx xxxx..xxxxxlllllllxxxxx..xxxx xxx.xxxxxlll..3..lllxxxxx.xxx xx.xxxxxx...........xxxxxx.xx xx.xxxxxxxxxxx=xxxxxxxxxxx.xx xx.xxxxxxxxx.....xxxxxxxxx.xx x.xx...xxx..G.G.G..xxx..lxx.x x.x....xx...........xx1fllx.x x.x....x.............x...lx.x ..+...........{....G.=..1l+.. x.x....x.............x...lx.x x.x....xx...........xx..llx.x x.xx...xxx...G.G...xxx..lxx.x xx.xxxxxxxxx.....xxxxxxxxxx.x xx.xxxxxxxxxxx=xxxxxxxxxxx.xx xx.xxxxxx2d....2..e2xxxxxx.xx xxx.xxxxxlll2....lllxxxxx.xxx xxxx..xxxxxlllllllxxxxx..xxxx xxxxxx...xxxxx+xxxxx...xxxxxx xxxxxxxxx...........xxxxxxxxx xxxxxxxxxxxxxx.xxxxxxxxxxxxxx ENDMAP ############################################################################## # Stupid exit shuffling NAME: david_trickyentry_008 TAGS: entry ITEM: nothing ORIENT: float SHUFFLE: [{(, GIcbv=, Iw, Gl MAP xxxxxxxxxxxxx x[....{....(x x...........x x+x+x+x+x+x+x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x x.x.x.x.x.x.x xGxIxcxbxvx=x x.....@.....x ENDMAP ############################################################################## # Water fire reprise NAME: david_trickyentry_009_water_fire TAGS: entry no_monster_gen no_pool_fixup FLAGS: no_rotate CHANCE: 1 MONS: plant, plant / nothing ITEM: bread ration / w:20 meat ration, w:20 any food / nothing ORIENT: float SHUFFLE: {[( SHUFFLE: lw MAP xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxx...............xxxxxxxxxxxxx xxxxxxxx.........ll....ww........xxxxxxxx xxxx..........llllllxwwwwww..........xxxx xx......ll...lllxxllxwwww..ww..ww......xx x...llllllllll.dllllxw..2wwwxxx..www....x x.xl.lel.lx.l.lxxxxxx.xxxxw.wwx.x21wwwwwx xxllxxx.x.l.lx.1llww21wwwwxx.wxwx.1w..wwx x.l.xx.lxl.lxx22x.w.xww.1111xw.wxw.2xx.wx xl.xx..lxl.lx..111..x..xxxwx11.wxw.wx.xxx xll.xll.xxll.1x1xx.xx.x....wxxx.xxw.xw.wx xlx.x..lxll.x..xxe..x...x...xw.xx.wwxxw.x x.x.x...xx.xxx..x.x.x.x.x.wxxww.x.xxxw.wx x...x...x.xxx...x.x.x...xx..x..wx...xw..x xx+xx...x...x...x...x...x...x...x...xx+xx x..xxx..x...x...x...x...x...x...x..xxx..x x....x+xx...x...x...x...x...x...xx+x....x xx......xx+xxx+xx...x...xx+xxx+xx......xx xxxx...........xxx+xxx+xxx...........xxxx xxxxxxxx.........................xxxxxxxx xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # The zoo NAME: david_trickyentry_010 TAGS: entry no_monster_gen no_pool_fixup MONS: nothing / hobgoblin / warg / war dog / hog / hound / wolf MONS: giant gecko / giant iguana / giant lizard / giant newt MONS: orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizard MONS: generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / worm ITEM: any food ORIENT: float SUBST: 2 = 2:40 . SUBST: 3 = 3:40 . SUBST: 4 = 4:40 . SHUFFLE: {[(, lw, 1234d MAP xxxxxx@xxxxxx x...........x x.v+v+v+v+v.x x.v=v=v=v=v.x x.v=v=v=v=v.x x.v1v2v3v4v.x x.vwvwvwvwv.x x.v+v+v+v+v.x x...........x x..I.I.I.I..x x...........x x...{.[.(...x xxxxxxxxxxxxx ENDMAP ############################################################################## # Goblin Pantry NAME: erik_trickyentry_001 TAGS: entry ORIENT: float FLAGS: no_rotate MONS: goblin, hobgoblin ITEM: sausage / beef jerky / cheese / pizza / pizza / pizza SHUFFLE: {[( MAP xxxxxxxx...xxxxxx xxxxxxxx.x.xxxxxx xxxxxxxx...xxxxxx xxxxxxxx.x.xxxxxx xxxxxxxx...xxxxxx xxxxxxxx.x.xxxxxx xxxxxxxx...xxxxxx xxxxxxxx.x.xxxxxx xxxxxxxx...xxxxxx xxxxxxxx...xxxxxx xdx2+.x.....xxxxx x$x2x.x.....xxxxx x.x2x.x.[{(.xxxxx xdx1x.x.....xxxxx xd+1x.+.....xxxxx xxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Spiral Da Hi NAME: erik_trickyentry_002 TAGS: entry ORIENT: float MONS: fungus MAP x@xxxxxxxxxxxxxxxxxxxx x.=xxxxxxxxxxxxxxxxxxx x.x..................x x.x.=xxxxxxxxxxxxxx1.x x.x.x..............x.x x.x.x.=xxxxxxxxxx1.x.x x.x.x.x..........x.x.x x.x.x.x.=xxxxxx1.x.x.x x.x.x.x.x......x.x.x.x x.x.x.x.x.=xxx.x.x.x.x x.x.x.x.x.x{[x.x.x.x.x x.x.x.x.x.xx(x.x.x.x.x x.x.x.x.x....x.x.x.x.x x.x.x.x.1xxxx=.x.x.x.x x.x.x.x........x.x.x.x x.x.x.1xxxxxxxx=.x.x.x x.x.x............x.x.x x.x.1xxxxxxxxxxxx=.x.x x.x................x.x x.1xxxxxxxxxxxxxxxx=.x x....................x xxxxxxxxxxxxxxxxxxxxxx ENDMAP ############################################################################## # Ooh! Treasure!, Low Noise Edition Now with Added Exity Goodness NAME: erik_trickyentry_003 TAGS: entry no_monster_gen ORIENT: float ITEM: scroll of paper, potion of water, wand of slowing ITEM: club, knife, stone, ring of teleportation SHUFFLE: {[(< MAP bbbbbbbbbbbbbbbbbbbbb b0g....d..}g.......0b b.g..ge...e..d.d....b b..d................b bh..............g.d.b b.........j.........b b...................b b.........d.........b b........ddd......g.b b.h.....ddddd.......b b..g......d......g..b b.........d.........b b.........d.........b b...f.....d.......e.b b...................b b..........i........b b.....e...........hib bh........(......h..b bh..d....<[<....j...b b0........{........0b bbbbbbbbbbbbbbbbbbbbb ENDMAP ############################################################################## # Being Mean Is Cool # (Has anyone a good guess on proper CHANCEs?) NAME: erik_trickyentry_004_a TAGS: entry ORIENT: float CHANCE: 10 ITEM: scroll of curse armour ITEM: scroll of teleportation MAP xxxxx xxexx xd{ex xxdxx xxxxx ENDMAP NAME: erik_trickyentry_004_b TAGS: entry ORIENT: float CHANCE: 10 ITEM: scroll of curse armour, scroll of random uselessness, scroll of identify ITEM: scroll of curse armour, scroll of fear, scroll of teleportation SHUFFLE: def, ghi MAP @.....@ .xx=xx. .xxgxx. .=d{g=. .xxdxx. .xx=xx. @.....@ ENDMAP NAME: erik_trickyentry_004_c TAGS: entry ORIENT: float CHANCE: 10 SHUFFLE: uU / vV / wW / zZ SUBST: u==, v==, V=~, w=x, W=x, z==, Z=~. ITEM: scroll of curse armour, scroll of random uselessness, scroll of identify ITEM: scroll of curse armour, scroll of fear, scroll of teleportation KFEAT: U = teleport trap MAP xxxxxxx xZxxxWx xxzgwxx xxd{gxx xxudvxx xUxxxVx xxxxxxx ENDMAP