############################################################################## # zot.des: The ultimate goal. The Orb must be placed (Z). These maps can and # should be serious challenges! Players dying on Zot:5 are okay :) ############################################################################## ########################### # # Zot petite vaults # NAME: lemuel_baited_zot_trap DEPTH: Zot:* WEIGHT: 20 TAGS: allow_dup KFEAT: * = Zot trap KITEM: * = any good_item MAP * ENDMAP NAME: lemuel_zot_downstairs DEPTH: Zot:1-4 ORIENT: float TAGS: allow_dup SUBST: . = .^ KFEAT: ^ = Zot trap SUBST: > = }]) MAP xxxxxxx @....>x xxxxxxx ENDMAP NAME: lemuel_zot_upstairs DEPTH: Zot:2-5 ORIENT: float TAGS: allow_dup SUBST: . = .^ KFEAT: ^ = zot trap SUBST: < = ([{ MAP xxxxxxx @.... , )=))> , ]=]]> , 1=123, w:w. , m:mn MAP ............................ ..mmm..................mmm.. ..m1m..................m1m.. ..mmm...mmmwwwwwwmmm...mmm.. ........m1mwwwwwwm1m........ ........mmmwwwwwwmmm........ mmm.....www...}..www.....mmm m1m.....www..)...www.....m1m mmm.....www...]..www.....mmm ........mmmwwwwwwmmm........ ........m1mwwwwwwm1m........ ..mmm...mmmwwwwwwmmm...mmm.. ..m1m..................m1m.. ..mmm..................mmm.. ............................ ENDMAP NAME: lemuel_draconian_sentries_small DEPTH: Zot:1-4 ORIENT: float TAGS: uniq_sentry no_rotate MONS: red draconian scorcher / green draconian zealot / yellow draconian caller SUBST: }=}}> , )=))> , ]=]]>, 1=123 , w:w. , m:mn MAP ................ ................ ..mmmwwwwwwmmm.. ..m1mwwwwwwm1m.. ..mmmwwwwwwmmm.. ..www...}..www.. ..www..)...www.. ..www...]..www.. ..mmmwwwwwwmmm.. ..m1mwwwwwwm1m.. ..mmmwwwwwwmmm.. ................ ................ ENDMAP ########################### # Acid trip # chance for having all downstairs in the vault is 12.5% # NAME: lemuel_acid_trip DEPTH: Zot:1-4 ORIENT: float MONS: oklob plant, acid blob, jelly, yellow draconian MONS: any nonbase yellow draconian SUBST: 1 = 1:2 . SUBST: . = .:20 3:3 2:1 SUBST: }=}>, )=)>, ]=]> MAP xx++xx xxx....xxx xxx..4444..xxx xx....4554....xx xx.....cccc.....xx x....ccc..ccc....x xx...cc......cc...xx x...cc..1111..cc...x x...c...1}11...c...x x.5.c...11]1...c.5.x x...c...1)11...c...x x...cc..1111..cc...x xx...cc......cc...xx x....cc....cc....x xx....c....c....xx xx............xx xxx..4444..xxx xxx4554xxx xxxxxx ENDMAP ########################### # Firehouse # NAME: lemuel_firehouse DEPTH: Zot: 1-4 ORIENT: float MONS: orb of fire MONS: fire elemental MONS: red draconian / weight:2 mottled draconian MONS: any nonbase red draconian MONS: efreet SUBST: 1=122, 3=322 SUBST: 4 = 2:20 4:5 3:15 .:20 MAP lllll lllllllllll lllll.....lllll llll....x....llll llll....xxx....llll llll...xx}xx...llll llll...xx]2)xx...llll llll..xx2...2xx..llll llll..xx...5...xx..llll llll..x...2.2...x..llll llll...x.2xx+xx2.x...llll llll...x.xx444xx.x...llll llll...x.x44444x.x...llll llll..x.x44F44x.x..llll llll..x.x44444x.x..llll llll.x.xx444xx.x.llll llll.x.1x...x1.x.llll llllxxxx+++xxxxllll llll333...333llll lllll.....lllll lllllllllll ll>ll ENDMAP ###################################### # Circus (by mu) # full of klowns, caged animals outside NAME: circus_mu DEPTH: Zot:1-4 ORIENT: float TAGS: no_rotate no_hmirror no_monster_gen MONS: killer klown MONS: elephant slug MONS: human ; whip | demon whip SUBST: 1 = 1 2:5 3:20 SUBST: 2 = 2 . SUBST: % = !:20 ?:5 $ .:20 KITEM: ! = banana KITEM: ? = wand of random effects KITEM: $ = potion of water COLOUR: " : yellow MAP ................ .....xxxxx............. .....xx...xx............. .....xx..%..xx.....mmmmm... .....xx..%.%..xx....m222m.... .....xx.%..1..%.xx...m+mmm..... ....xx...%.%.%...xx............ ...xx..%1"""""1%..xx....mmmmm.. ..xx..%.""..."".%..xx...m222m.. .xx..%%.".....".%%..xx..m+mmm.. .x.%1..1"..1.."1..1%.x......... .xx..%%.".....".%%..xx..3...... ..xx..%.""..."".%..xx.......... ...xx..%1"""""1%..xx...mmmmm... ....xx...%.%.%...xx....m222m... .....xx.%..1..%.xx.....m+mmm.. .....xx...%...xx............ .....xx.%.%.xx............ .....xx+++xx..... .....xx+xx..... ............. ENDMAP ############################################################################## # hall_of_Zot_5 NAME: hall_of_Zot PLACE: Zot:5 ORIENT: north TAGS: no_dump LFLAGS: no_tele_control MARKER: Z = lua:item_pickup_change_flags { \ level_flags="!no_tele_control", item="auto" \ } LFLOORCOL: magenta LROCKCOL: lightmagenta LFLOORTILE: floor_tomb LROCKTILE: wall_zot_magenta KITEM: Z = Orb of Zot #traps SUBST: C = X:900 c:100 = KFEAT: 1 = any trap / w:20 floor KMONS: 1 = patrolling Orb Guardian KFEAT: 8 = any trap / w:20 floor SHUFFLE: ABab / ^^FF / ^^FF / ^^FF SHUFFLE: Aa / Bb KFEAT: A = any trap / w:30 floor KFEAT: B = any trap / w:10 floor SUBST: a=F, b=6 F SUBST: ^ = ^ .:10 SUBST: ! = ^ .:40 SUBST: . = .:500 ^ #monsters MONS: patrolling Orb Guardian, Killer Klown, electric golem, orb of fire MONS: ancient lich, orange crystal statue / silver statue / ice statue SUBST: 8=8., 8=8., 5=5. SHUFFLE: 234 SUBST: ? = .:8 ? SUBST: ? : KLM SUBST: K = 4:30 5 8 9 SUBST: L = 4 5:30 8 9 SUBST: M = 4 5 8:30 9 MAP xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx xxxxxxxxxxxxxxXXXXXXXXXXXXXXXxxxxxxxxxxxxxxxxxxxxxxxXXXXXXXXXXXXXXXxxxxxxxxxxxxx xxxxxxxxxxxXXXX.............XXXXxxxxxxxxxxxxxxxxxXXXX.............XXXXxxxxxxxxxx xxxxxxxxxxXX...................XXXxxxxxxxxxxxxxXXX...................XXxxxxxxxxx xxxxxxxxxXX..........3...........XXxxxxxxxxxxxXX...........3..........XXxxxxxxxx xxxxxxxxxX..8.....................XXXXXXXXXXXXX.....................8..Xxxxxxxxx xxxxxxxxxX.......?..?.....8.8.....XXX...1...XXX.....8.8.....?..?.......Xxxxxxxxx xxxxxxxxxXX.8...........?.........XX..1...1..XX.........?...........8.XXxxxxxxxx xxxxxxxxxxXX......................X1...!!!...1X......................XXxxxxxxxxx xxxxxxxxxxxXX.....4....2....8.8......1.!Z!.1......8.8....2....4.....XXxxxxxxxxxx xxxxxxxxxxXX....?...?.....?...?...X1...!!!...1X...?...?.....?....?...XXxxxxxxxxx xxxxxxxxxXX.......?....?..........XX..1...1..XX..........?....2.......XXxxxxxxxx xxxxxxxxxX.....8..........8.8.....XXX...1...XXX.....8.8..........8.....Xxxxxxxxx xxxxxxxxxX...8....................cXXXXXXXXXXXc....................8...Xxxxxxxxx xxxxxxxxxXX.....8.8.8..8.........ccccccccccccccc........8...8.8.8.....XXxxxxxxxx xxxxxxxxxxXX...............8...XcccccccccccccccccX...8............8..XXxxxxxxxxx xxxxxxxxxxxXX........8..8...XXXXcccccccccccccccccXXXX...8..8........XXxxxxxxxxxx xxxxxxxxxxxxXXa111accCCCCCCXXXXXcccccccccccccccccXXXXXCCCCCCccb111bXXxxxxxxxxxxx xxxxxxxxxxxcc...............AA1.ccccccccccccccccc.1BB...............ccxxxxxxxxxx xxxxxxxxxxcc...8.8..8.8.....cc1...ccccccccccccc...1cc.......8..8.8.8.ccxxxxxxxxx xxxxxxxxxcc.8...8......8.8...ccc...ccccccccccc...ccc...8.8.8..8.......ccxxxxxxxx xxxxxxxxxc.8..8....8.8........ccc...............ccc.....8....8..8.8....cxxxxxxxx xxxxxxxxxc..8..8.8....8.8.8.5.cxcc.............ccxc.5.8.8.8....8.8...8.cxxxxxxxx xxxxxxxxxc..8.....8.8.......8.cxxc.............cxxc8........8.....8.8..cxxxxxxxx xxxxxxxxxc.8...8......8.8.....cxxcc.1...1...1.ccxxc......8.......8.....cxxxxxxxx xxxxxxxxxc8..8...8.8.8.8...8.8cxxxc...........cxxxc8.8..8..8.8.8...8.8.cxxxxxxxx xxxxxxxxxc.....8.........8....cxxcc...........ccxxc....8.8.............cxxxxxxxx xxxxxxxxxcc...5..8..8.8....8.ccxxc.............cxxcc8.....8....8..5.8.ccxxxxxxxx xxxxxxxxxxcc8......8....8.8.ccxxcc.............ccxxcc.8.8....8....8..ccxxxxxxxxx xxxxxxxxxxxcc..............ccxxxc...............cxxxcc..............ccxxxxxxxxxx xxxxxxxxxxxxccccccccccccccccxxxxcccccccc@ccccccccxxxxccccccccccccccccxxxxxxxxxxx ENDMAP ################################################################ # For colouring the walls and floors of the first four levels NAME: hall_of_Zot_1 PLACE: Zot:1 TAGS: transparent no_dump ORIENT: float LFLOORCOL: lightgrey LROCKCOL: lightgrey LFLOORTILE: floor_tomb LROCKTILE: wall_zot_white MAP . ENDMAP NAME: hall_of_Zot_2 PLACE: Zot:2 TAGS: transparent no_dump ORIENT: float LFLOORCOL: lightgrey LROCKCOL: blue LFLOORTILE: floor_tomb LROCKTILE: wall_zot_blue MAP . ENDMAP NAME: hall_of_Zot_3 PLACE: Zot:3 TAGS: transparent no_dump ORIENT: float LFLOORCOL: blue LROCKCOL: lightblue LFLOORTILE: floor_tomb LROCKTILE: wall_zot_cyan MAP . ENDMAP NAME: hall_of_Zot_4 PLACE: Zot:4 TAGS: transparent no_dump ORIENT: float LFLOORCOL: lightblue LROCKCOL: magenta LFLOORTILE: floor_tomb LROCKTILE: wall_zot_blue MAP . ENDMAP