/** * @file * @brief Debugging code to scan the list of items and monsters. **/ #ifndef DBGSCAN_H #define DBGSCAN_H void debug_item_scan(); void debug_mons_scan(); void check_map_validity(); #ifdef DEBUG_DIAGNOSTICS void objstat_record_item(item_def &item); void objstat_generate_stats(); void objstat_record_monster(monster *mons); void objstat_iteration_stats(); #endif #endif