/** * @file * @brief "Overview" functionality **/ #ifndef OVERMAP_H #define OVERMAP_H #include "stash.h" #include void overview_clear(); void seen_notable_thing(dungeon_feature_type which_thing, const coord_def& pos); bool move_notable_thing(const coord_def& orig, const coord_def& dest); bool overview_knows_portal(branch_type portal); int overview_knows_num_portals(dungeon_feature_type portal); void display_overview(); bool unnotice_feature(const level_pos &pos); string overview_description_string(bool display); void enter_branch(branch_type branch, level_id from); void mark_offlevel_shop(level_id lid, shop_type type); void unmark_offlevel_shop(level_id lid); /////////////////////////////////////////////////////////// void set_level_exclusion_annotation(string str, level_id li = level_id::current()); void clear_level_exclusion_annotation(level_id li = level_id::current()); void set_unique_annotation(monster* mons, const level_id level = level_id::current()); void remove_unique_annotation(monster* mons); string get_level_annotation(level_id li = level_id::current(), bool skip_excl = false, bool skip_uniq = false, bool use_colour = false, int colour = LIGHTRED); bool level_annotation_has(string str, level_id li = level_id::current()); void annotate_level(); void do_annotate(level_id& li); void clear_level_annotations(level_id li); class writer; class reader; void marshallUniqueAnnotations(writer& outf); void unmarshallUniqueAnnotations(reader& inf); #endif