#ifndef DGN_SHOALS_H #define DGN_SHOALS_H void dgn_build_shoals_level(); void dgn_shoals_generate_flora(); bool dgn_shoals_connect_point(const coord_def &point, bool (*overwriteable)(dungeon_feature_type)); void shoals_postprocess_level(); void shoals_apply_tides(int turns_elapsed, bool force, bool incremental_tide); void shoals_release_tide(monster* caller); #ifdef WIZARD void wizard_mod_tide(); #endif #endif