/** * @file * @brief Collects all calls to skills.cc:exercise for * easier changes to the training modell. **/ #ifndef EXERCISE_H #define EXERCISE_H enum exer_type { EX_BEAM_MAY_HIT, // beam was not blocked EX_BEAM_WILL_HIT, // beam was not blocked or dodged EX_WILL_STAB, EX_WILL_HIT, // melee EX_MONSTER_MAY_HIT, // melee attack was not blocked EX_MONSTER_WILL_HIT, // melee attack was not blocked or dodged EX_WILL_LAUNCH, // launchers EX_WILL_THROW_MSL, // missiles EX_WILL_THROW_WEAPON, // weapons EX_WILL_THROW_OTHER, // junk EX_USED_ABIL, EX_DID_CAST, EX_DID_MISCAST, EX_SHIELD_BLOCK, EX_DODGE_TRAP, EX_SHIELD_BEAM_FAIL, EX_SNEAK, EX_SNEAK_INVIS, EX_DID_EVOKE_ITEM, EX_DID_ZAP_WAND, EX_WILL_READ_TOME, EX_WAIT, }; void practise(exer_type ex, int param1 = 0); skill_type abil_skill(ability_type abil); #endif