/* * File: fight.cc * Summary: Functions used during combat. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ * * Change History (most recent first): * * <1> -/--/-- LRH Created */ #ifndef FIGHT_H #define FIGHT_H #include "externs.h" // added Sept 18, 2000 -- bwr /* *********************************************************************** * called from: item_use.cc * *********************************************************************** */ int effective_stat_bonus( int wepType = -1 ); // added Sept 18, 2000 -- bwr /* *********************************************************************** * called from: describe.cc * *********************************************************************** */ int weapon_str_weight( int wpn_class, int wpn_type ); // last updated: 08jun2000 {dlb} /* *********************************************************************** * called from: acr - it_use3 * *********************************************************************** */ bool you_attack(int monster_attacked, bool unarmed_attacks); // last updated: 08jun2000 {dlb} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void monster_attack(int monster_attacking); // last updated: 08jun2000 {dlb} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ bool monsters_fight(int monster_attacking, int monster_attacked); #endif