/* * File: ghost.h * Summary: Player ghost and random Pandemonium demon handling. * * Created for Dungeon Crawl Reference by dshaligram on * Thu Mar 15 20:10:20 2007 UTC. */ #ifndef GHOST_H #define GHOST_H #include "externs.h" #include "enum.h" #include "itemprop.h" #include "mon-util.h" class ghost_demon { public: std::string name; species_type species; job_type job; god_type religion; skill_type best_skill; short best_skill_level; short xl; short max_hp, ev, ac, damage, speed; bool see_invis; brand_type brand; mon_attack_type att_type; mon_attack_flavour att_flav; mon_resist_def resists; bool spellcaster, cycle_colours; unsigned char colour; flight_type fly; monster_spells spells; public: ghost_demon(); void reset(); void init_random_demon(); void init_player_ghost(); void init_ugly_thing(bool very_ugly, bool only_mutate = false, unsigned char force_colour = BLACK); void init_dancing_weapon(const item_def& weapon, int power); void ugly_thing_to_very_ugly_thing(); public: static std::vector find_ghosts(); private: static int n_extra_ghosts(); static void find_extra_ghosts(std::vector &ghosts, int n); static void find_transiting_ghosts(std::vector &gs, int n); static void announce_ghost(const ghost_demon &g); private: void add_spells(); spell_type translate_spell(spell_type playerspell) const; void ugly_thing_add_resistance(bool very_ugly, mon_attack_flavour u_att_flav); }; bool debug_check_ghosts(); extern std::vector ghosts; #endif