/* * File: ghost.h * Summary: Player ghost and random Pandemonium demon handling. * * Created for Dungeon Crawl Reference by dshaligram on * Thu Mar 15 20:10:20 2007 UTC. * * Modified for Crawl Reference by $Author: j-p-e-g $ on $Date: 2008-03-07 $ */ #ifndef GHOST_H #define GHOST_H #include "externs.h" #include "enum.h" #include "itemprop.h" #include "mon-util.h" class ghost_demon { public: std::string name; species_type species; job_type job; skill_type best_skill; short best_skill_level; short xl; short max_hp, ev, ac, damage, speed; bool see_invis; brand_type brand; mon_resist_def resists; bool spellcaster, cycle_colours; flight_type fly; monster_spells spells; public: ghost_demon(); void reset(); void init_random_demon(); void init_player_ghost(); public: static std::vector find_ghosts(); private: static int n_extra_ghosts(); static void find_extra_ghosts(std::vector &ghosts, int n); static void find_transiting_ghosts(std::vector &gs, int n); static void announce_ghost(const ghost_demon &g); private: void add_spells(); spell_type translate_spell(spell_type playerspell) const; }; extern std::vector ghosts; #endif