#ifndef GODITEM_H #define GODITEM_H #include "enum.h" #include "externs.h" #include "player.h" bool is_holy_item(const item_def& item); bool is_potentially_unholy_item(const item_def& item); bool is_unholy_item(const item_def& item); bool is_potentially_evil_item(const item_def& item); bool is_corpse_violating_item(const item_def& item); bool is_evil_item(const item_def& item); bool is_unclean_item(const item_def& item); bool is_chaotic_item(const item_def& item); bool is_hasty_item(const item_def& item); bool is_poisoned_item(const item_def& item); bool is_illuminating_item(const item_def& item); bool is_fiery_item(const item_def& item); bool is_unholy_spell(spell_type spell); bool is_corpse_violating_spell(spell_type spell); bool is_evil_spell(spell_type spell); bool is_unclean_spell(spell_type spell); bool is_chaotic_spell(spell_type spell); bool is_hasty_spell(spell_type spell); bool is_illuminating_spell(spell_type spell); bool is_fiery_spell(spell_type spell); conduct_type good_god_hates_item_handling(const item_def &item); conduct_type god_hates_item_handling(const item_def &item); bool god_hates_item(const item_def &item); // NOTE: As of now, these two functions only say if a god won't give a // spell/school when giving a gift. bool god_dislikes_spell_type(spell_type spell, god_type god = you.religion); bool god_dislikes_spell_discipline(int discipline, god_type god = you.religion); #endif