/** * @file * @brief Hashes. **/ #include "AppHdr.h" #include "hash.h" #include "endianness.h" //----------------------------------------------------------------------------- // MurmurHash2, by Austin Appleby uint32_t hash32(const void *data, int len) { // 'm' and 'r' are mixing constants generated offline. // They're not really 'magic', they just happen to work well. const uint32_t m = 0x5bd1e995; // Initialize the hash to a 'random' value uint32_t h = len; const uint8_t *d = (const uint8_t*)data; // Mix 4 bytes at a time into the hash while (len >= 4) { uint32_t k = htole32(*(uint32_t *)d); k *= m; k ^= k >> 24; k *= m; h *= m; h ^= k; d += 4; len -= 4; } // Handle the last few bytes of the input array switch (len) { case 3: h ^= (uint32_t)d[2] << 16; case 2: h ^= (uint32_t)d[1] << 8; case 1: h ^= (uint32_t)d[0]; h *= m; }; // Do a few final mixes of the hash to ensure the last few // bytes are well-incorporated. h ^= h >> 13; h *= m; h ^= h >> 15; return h; } unsigned int hash_rand(int x, uint32_t seed, uint32_t id) { if (x < 2) return 0; uint32_t data[2] = {seed, id}; return hash32(data, 2 * sizeof(int32_t)) % x; }