/* * File: it_use2.h * Summary: Functions for using wands, potions, and weapon/armour removal. * Written by: Linley Henzell */ #ifndef IT_USE2_H #define IT_USE2_H #include "externs.h" // drank_it should be true for real potion effects (as opposed // to abilities which duplicate such effects.) bool potion_effect(potion_type pot_eff, int pow, bool drank_it = false, bool was_known = true); void unuse_artefact(const item_def &item, bool *show_msgs = NULL); void unwear_armour(int slot); bool unwield_item(bool showMsgs = true); #endif