/* * File: it_use3.h * Summary: Functions for using some of the wackier inventory items. * Written by: Linley Henzell */ #ifndef IT_USE3_H #define IT_USE3_H void skill_manual(int slot); void tome_of_power(int slot); bool evoke_item(int slot = -1); void noisy_equipment(); void shadow_lantern_effect(); void unrand_reacts(); #endif