/** * @file * @brief Functions for making use of inventory items. **/ #ifndef ITEM_USE_H #define ITEM_USE_H #include #include "externs.h" #include "enum.h" bool armour_prompt(const string & mesg, int *index, operation_types oper); bool takeoff_armour(int index); void drink(int slot = -1); bool safe_to_remove(const item_def &item, bool quiet = false); bool puton_ring(int slot = -1, bool allow_prompt = true); void read_scroll(int slot = -1); bool remove_ring(int slot = -1, bool announce = false); void wear_armour(int slot = -1); bool can_wear_armour(const item_def &item, bool verbose, bool ignore_temporary); bool do_wear_armour(int item, bool quiet); bool can_wield(item_def *weapon, bool say_why = false, bool ignore_temporary_disability = false, bool unwield = false, bool only_known = true); bool wield_weapon(bool auto_wield, int slot = -1, bool show_weff_messages = true, bool force = false, bool show_unwield_msg = true, bool show_wield_msg = true); bool item_is_worn(int inv_slot); void zap_wand(int slot = -1); bool enchant_weapon(item_def &wpn, bool quiet); bool enchant_armour(int &ac_change, bool quiet, item_def &arm); void prompt_inscribe_item(); bool stasis_blocks_effect(bool calc_unid, const char *msg, int noise = 0, const char *silencedmsg = NULL); #ifdef USE_TILE void tile_item_use_floor(int idx); void tile_item_pickup(int idx, bool part); void tile_item_drop(int idx, bool partdrop); void tile_item_eat_floor(int idx); void tile_item_use(int idx); void tile_item_use_secondary(int idx); #endif #endif