#include "AppHdr.h" #include "clua.h" #include "l_libs.h" #include "options.h" //////////////////////////////////////////////////////////////// // Option handling typedef int (*ohandler)(lua_State *ls, const char *name, void *data, bool get); struct option_handler { const char *option; void *data; ohandler handler; }; static int option_hboolean(lua_State *ls, const char *name, void *data, bool get) { if (get) { lua_pushboolean(ls, *static_cast(data)); return 1; } else { if (lua_isboolean(ls, 3)) *static_cast(data) = lua_toboolean(ls, 3); return 0; } } static int option_autopick(lua_State *ls, const char *name, void *data, bool get) { lua_pushboolean(ls, Options.autopickup_on>0); return 1; } static option_handler handlers[] = { // Boolean options come first { "autoswitch", &Options.auto_switch, option_hboolean }, { "show_uncursed", &Options.show_uncursed, option_hboolean }, { "travel_open_doors", &Options.travel_open_doors, option_hboolean }, { "easy_armour", &Options.easy_unequip, option_hboolean }, { "easy_unequip", &Options.easy_unequip, option_hboolean }, { "note_skill_max", &Options.note_skill_max, option_hboolean }, { "clear_messages", &Options.clear_messages, option_hboolean }, { "no_dark_brand", &Options.no_dark_brand, option_hboolean }, { "pickup_thrown", &Options.pickup_thrown, option_hboolean }, { "show_waypoints", &Options.show_waypoints, option_hboolean }, { "easy_exit_menu", &Options.easy_exit_menu, option_hboolean }, { "dos_use_background_intensity", &Options.dos_use_background_intensity, option_hboolean }, { "autopick_on", NULL, option_autopick } }; static const option_handler *get_handler(const char *optname) { if (optname) { for (int i = 0, count = ARRAYSZ(handlers); i < count; ++i) { if (!strcmp(handlers[i].option, optname)) return &handlers[i]; } } return NULL; } static int option_get(lua_State *ls) { const char *opt = luaL_checkstring(ls, 2); if (!opt) return 0; // Is this a Lua named option? game_options::opt_map::iterator i = Options.named_options.find(opt); if (i != Options.named_options.end()) { const string &ov = i->second; lua_pushstring(ls, ov.c_str()); return 1; } const option_handler *oh = get_handler(opt); if (oh) #ifdef DEBUG_GLOBALS return oh->handler(ls, opt, (char*)real_Options+(intptr_t)oh->data, true); #else return oh->handler(ls, opt, oh->data, true); #endif return 0; } static int option_set(lua_State *ls) { const char *opt = luaL_checkstring(ls, 2); if (!opt) return 0; const option_handler *oh = get_handler(opt); if (oh) oh->handler(ls, opt, oh->data, false); return 0; } #define OPT_METATABLE "clua_metatable_optaccess" void cluaopen_options(lua_State *ls) { int top = lua_gettop(ls); luaL_newmetatable(ls, OPT_METATABLE); lua_pushstring(ls, "__index"); lua_pushcfunction(ls, option_get); lua_settable(ls, -3); luaL_getmetatable(ls, OPT_METATABLE); lua_pushstring(ls, "__newindex"); lua_pushcfunction(ls, option_set); lua_settable(ls, -3); lua_settop(ls, top); // Create dummy userdata to front for our metatable int *dummy = static_cast(lua_newuserdata(ls, sizeof(int))); // Mystic number *dummy = 42; luaL_getmetatable(ls, OPT_METATABLE); lua_setmetatable(ls, -2); lua_setglobal(ls, "options"); }