# -*- Makefile -*- for Dungeon Crawl # # Modified for Crawl Reference by $Author$ on $Date$ # PROJECT = Crawl.xcodeproj GAME = Crawl all: $(GAME) # Xcode handles dependencies, so install does _not_ have to depend on building. install: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release install clean: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release clean xcodebuild -project $(PROJECT) -target $(GAME) -configuration Debug clean xcodebuild -project $(PROJECT) -target $(GAME) -configuration Wizard clean distclean: clean rm -f bones.* rm -f morgue.txt rm -f scores rm -f $(GAME) rm -f *.sav rm -f core rm -f *.0* rm -f *.lab $(GAME): xcodebuild -project $(PROJECT) -target $(GAME) -configuration Release build debug: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Debug build wizard: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Wizard build devel: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Development build devclean: xcodebuild -project $(PROJECT) -target $(GAME) -configuration Development clean