/* * File: makeitem.h * Summary: Item creation routines. * Created by: haranp on Sat Apr 21 11:31:42 2007 UTC */ #ifndef MAKEITEM_H #define MAKEITEM_H #include "itemprop-enum.h" enum item_make_species_type { MAKE_ITEM_ELVEN = 1, MAKE_ITEM_DWARVEN = 2, MAKE_ITEM_ORCISH = 3, MAKE_ITEM_NO_RACE = 100, MAKE_ITEM_RANDOM_RACE = 250 }; int items( int allow_uniques, object_class_type force_class, int force_type, bool dont_place, int item_level, int item_race, unsigned mapmask = 0, int force_ego = 0, int agent = -1 ); void item_colour(item_def &item); void init_rod_mp(item_def &item, int ncharges = -1, int item_level = -1); jewellery_type get_random_ring_type(); jewellery_type get_random_amulet_type(); armour_type get_random_body_armour_type(int level); armour_type get_random_armour_type(int item_level); void item_set_appearance(item_def &item); bool is_weapon_brand_ok(int type, int brand); bool is_armour_brand_ok(int type, int brand); bool is_missile_brand_ok(int type, int brand); bool got_curare_roll(const int item_level); void reroll_brand(item_def &item, int item_level); #if DEBUG_DIAGNOSTICS || DEBUG_TESTS void makeitem_tests(); #endif #endif