#ifndef MGEN_ENUM_H #define MGEN_ENUM_H enum band_type { BAND_NO_BAND = 0, BAND_KOBOLDS, BAND_ORCS, BAND_ORC_WARRIOR, BAND_ORC_KNIGHT, BAND_KILLER_BEES, BAND_FLYING_SKULLS, BAND_SLIME_CREATURES, BAND_YAKS, BAND_UGLY_THINGS, BAND_HELL_HOUNDS, BAND_JACKALS, BAND_HELL_KNIGHTS, BAND_ORC_HIGH_PRIEST, BAND_GNOLLS, BAND_WIGHTS, BAND_CENTAURS, BAND_YAKTAURS, BAND_INSUBSTANTIAL_WISPS, BAND_OGRE_MAGE, BAND_OGRE_MAGE_EXTERN, BAND_DEATH_YAKS, BAND_NECROMANCER, BAND_BALRUG, BAND_CACODEMON, BAND_EXECUTIONER, BAND_HELLWING, BAND_DEEP_ELF_FIGHTER, BAND_DEEP_ELF_KNIGHT, BAND_DEEP_ELF_HIGH_PRIEST, BAND_KOBOLD_DEMONOLOGIST, BAND_NAGAS, BAND_GUARDIAN_SERPENT, BAND_WOLVES, BAND_GREEN_RATS, BAND_ORANGE_RATS, BAND_SHEEP, BAND_GHOULS, BAND_DEEP_TROLLS, BAND_DEEP_TROLL_SHAMAN, BAND_HOGS, BAND_HELL_HOGS, BAND_VAMPIRE_MOSQUITOES, BAND_FIRE_BATS, BAND_BOGGARTS, BAND_BLINK_FROGS, BAND_SKELETAL_WARRIORS, BAND_DRACONIAN, BAND_PANDEMONIUM_LORD, BAND_HARPIES, BAND_ILSUIW, BAND_AZRAEL, BAND_DUVESSA, BAND_KHUFU, BAND_GOLDEN_EYE, BAND_PIKEL, BAND_MERFOLK_AQUAMANCER, BAND_MERFOLK_IMPALER, BAND_MERFOLK_JAVELINEER, BAND_ALLIGATOR, BAND_ELEPHANT, BAND_REDBACK, BAND_SPIDER, BAND_JUMPING_SPIDER, BAND_TARANTELLA, BAND_POLYPHEMUS, BAND_VAULT_WARDEN, BAND_DEATH_KNIGHT, BAND_JIANGSHI, BAND_FAUNS, BAND_PAN, BAND_TENGU, BAND_SOJOBO, BAND_SPRIGGANS, BAND_SPRIGGAN_ELITES, BAND_ENCHANTRESS, BAND_AIR_ELEMENTALS, BAND_SPRIGGAN_DRUID, BAND_SPRIGGAN_RIDERS, BAND_PHANTASMAL_WARRIORS, BAND_THRASHING_HORRORS, BAND_RAIJU, BAND_RAVENS, BAND_FAUN_PARTY, BAND_NAGA_ELITES, BAND_NAGA_RITUALIST, BAND_NAGA_SHARPSHOOTER, BAND_SALAMANDERS, BAND_SALAMANDER_ELITES, BAND_MONSTROUS_DEMONSPAWN, BAND_GELID_DEMONSPAWN, BAND_INFERNAL_DEMONSPAWN, BAND_PUTRID_DEMONSPAWN, BAND_TORTUROUS_DEMONSPAWN, BAND_BLOOD_SAINT, BAND_CHAOS_CHAMPION, BAND_WARMONGER, BAND_CORRUPTER, BAND_BLACK_SUN, BAND_VASHNIA, BAND_RANDOM_SINGLE, NUM_BANDS // always last }; enum dragon_class_type { DRAGON_LIZARD, DRAGON_DRACONIAN, DRAGON_DRAGON, }; enum proximity_type // proximity to player to create monster { PROX_ANYWHERE, PROX_CLOSE_TO_PLAYER, PROX_AWAY_FROM_PLAYER, PROX_NEAR_STAIRS, }; enum mgen_flag_type { MG_PERMIT_BANDS = 0x01, MG_FORCE_PLACE = 0x02, MG_FORCE_BEH = 0x04, MG_AUTOFOE = 0x08, // will automatically choose in-sight foe (if friendly) MG_PATROLLING = 0x10, MG_BAND_MINION = 0x20, MG_DONT_COME = 0x40, // suppress the "comes into view" spam MG_DONT_CAP = 0x80, // don't automatically apply the summon cap to this monster }; #endif