/* * File: mon-abil.h * Summary: Monster abilities. * Written by: Linley Henzell */ #ifndef MONABIL_H #define MONABIL_H class monsters; class bolt; bool mon_special_ability(monsters *monster, bolt & beem); void mon_nearby_ability(monsters *monster); bool ugly_thing_mutate(monsters *ugly, bool proximity = false); bool slime_split_merge(monsters *thing); #endif