/* * File: mon-cast.h * Summary: Monster spell casting. * Written by: Linley Henzell */ #ifndef MONCAST_H #define MONCAST_H #include "enum.h" class monsters; struct bolt; void init_mons_spells(); bool is_valid_mon_spell(spell_type spell); bool handle_mon_spell(monsters *monster, bolt &beem); bolt mons_spells(monsters *mons, spell_type spell_cast, int power, bool check_validity = false); void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, bool do_noise = true, bool special_ability = false); void mons_cast_noise(monsters *monster, bolt &pbolt, spell_type spell_cast, bool special_ability = false); bool setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast, bool check_validity = false); void mons_cast_haunt(monsters *monster); void mons_cast_mislead(monsters *monster); #endif