/** * @file * @brief Monsters' initial equipment. **/ #ifndef MON_GEAR_H #define MON_GEAR_H void give_specific_item(monster* mon, const item_def& tpl); void give_item(monster *mon, int level_number, bool mons_summoned, bool spectral_orcs = false, bool merc = false); void give_weapon(monster *mon, int level_number, bool mons_summoned, bool spectral_orcs = false); void give_armour(monster *mon, int level_number); #endif