#ifndef MON_INFO_H #define MON_INFO_H #include "mon-stuff.h" // Monster info used by the pane; precomputes some data // to help with sorting and rendering. class monster_info { public: static bool less_than(const monster_info& m1, const monster_info& m2, bool zombified = true); static bool less_than_wrapper(const monster_info& m1, const monster_info& m2); monster_info(const monsters* m); void to_string(int count, std::string& desc, int& desc_color) const; const monsters* m_mon; mon_attitude_type m_attitude; int m_difficulty; int m_brands; bool m_fullname; unsigned int m_glyph; unsigned short m_glyph_colour; std::string m_damage_desc; mon_dam_level_type m_damage_level; }; void get_monster_info(std::vector& mons); #endif