/* * File: mon-pick.h * Summary: Functions used to help determine which monsters should appear. * Written by: Linley Henzell */ #ifndef MONPICK_H #define MONPICK_H #include "externs.h" int mons_rarity(int mcls, const level_id &place = level_id::current()); int mons_level(int mcls, const level_id &place = level_id::current()); int mons_global_level(int mcls); bool mons_abyss(int mcls); int mons_rare_abyss(int mcls); bool mons_pan(int mcls); int mons_cocytus_level(int mcls); int mons_cocytus_rare(int mcls); int mons_crypt_level(int mcls); int mons_crypt_rare(int mcls); int mons_dis_level(int mcls); int mons_dis_rare(int mcls); int mons_gehenna_level(int mcls); int mons_gehenna_rare(int mcls); int mons_hallblade_level(int mcls); int mons_hallblade_rare(int mcls); int mons_hallelf_level(int mcls); int mons_hallelf_rare(int mcls); int mons_hallzot_level(int mcls); int mons_hallzot_rare(int mcls); int mons_hive_level(int mcls); int mons_hive_rare(int mcls); int mons_lair_level(int mcls); int mons_lair_rare(int mcls); int mons_mineorc_level(int mcls); int mons_mineorc_rare(int mcls); int mons_pitslime_level(int mcls); int mons_pitslime_rare(int mcls); int mons_pitsnake_level(int mcls); int mons_pitsnake_rare(int mcls); int mons_standard_level(int mcls); int mons_standard_rare(int mcls); int mons_swamp_level(int mcls); int mons_swamp_rare(int mcls); int mons_shoals_level(int mcls); int mons_shoals_rare(int mcls); int mons_tartarus_level(int mcls); int mons_tartarus_rare(int mcls); int mons_tomb_level(int mcls); int mons_tomb_rare(int mcls); int mons_caverns_level(int mcls); int mons_caverns_rare(int mcls); #endif