/** * @file * @brief Slow projectiles, done as monsters. **/ #ifndef MON_PROJECT_H #define MON_PROJECT_H #include "beam.h" #include "spl-cast.h" spret_type cast_iood(actor *caster, int pow, bolt *beam, float vx = 0, float vy = 0, int foe = MHITNOT, bool fail = false); void cast_iood_burst(int pow, coord_def target); bool iood_act(monster& mon, bool no_trail = false); void iood_catchup(monster* mon, int turns); void boulder_start(monster *mon, bolt *beam); #endif