/** * @file * @brief Functions to handle speaking monsters **/ #ifndef MONSPEAK_H #define MONSPEAK_H #include "externs.h" void maybe_mons_speaks(monster* mons); bool mons_speaks(monster* mons); bool mons_speaks_msg(monster* mons, const string &msg, const msg_channel_type def_chan = MSGCH_TALK, const bool silence = false); #endif