/* * File: mstuff2.h * Summary: Misc monster related functions. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ * * Change History (most recent first): * * <1> 4/24/99 JDJ mons_spells returns an * SBeam instead of using * func_pass. */ #ifndef MSTUFF2_H #define MSTUFF2_H #include #include "externs.h" struct bolt; /* beam_colour = _pass[0]; beam_range = _pass[1]; beam_damage = _pass[2]; beam_hit = _pass[3]; beam_type = _pass[4]; beam_flavour = _pass[5]; thing_thrown = _pass[6]; */ // last updated 12may2000 {dlb} /* *********************************************************************** * called from: monstuff - mstuff2 * *********************************************************************** */ bolt mons_spells(int spell_cast, int power); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void setup_dragon(monsters *monster, struct bolt &pbolt); // last updated 13feb2001 {gdl} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast); // last updated 7jan2001 {gdl} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void setup_mons_cast(const monsters *monster, bolt &pbolt, int spell_cast); // last updated 28july2000 (gdl) /* *********************************************************************** * called from: monstuff * *********************************************************************** */ bool mons_throw(monsters *monster, struct bolt &pbolt, int hand_used); bool mons_thrown_object_destroyed( item_def *item, int x, int y, bool returning, int midx ); // last updated 07jan2001 (gdl) /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void setup_generic_throw(monsters *monster, struct bolt &pbolt); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void mons_trap(monsters *monster); // last updated 12may2000 {dlb} /* *********************************************************************** * called from: beam - fight - files - monstuff - mstuff2 - spells4 * *********************************************************************** */ void monster_teleport(monsters *monster, bool instan, bool silent = false); // last updated Dec17,2000 -- gdl /* *********************************************************************** * called from: monstuff * *********************************************************************** */ void spore_goes_pop(monsters *monster); bool orc_battle_cry(monsters *chief); bool orange_statue_effects(monsters *mons); bool silver_statue_effects(monsters *mons); bool moth_incite_monsters(const monsters *mon); void mons_clear_trapping_net(monsters *mon); #endif