/* * File: mstuff2.h * Summary: Misc monster related functions. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ */ #ifndef MSTUFF2_H #define MSTUFF2_H #include #include "externs.h" struct bolt; bolt mons_spells(monsters *mons, spell_type spell_cast, int power); void setup_dragon(monsters *monster, bolt &pbolt); void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast); void setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast); bool mons_throw(monsters *monster, bolt &pbolt, int hand_used); bool mons_thrown_object_destroyed( item_def *item, const coord_def& where, bool returning, int midx ); void setup_generic_throw(monsters *monster, bolt &pbolt); void mons_trap(monsters *monster); void monster_random_space(const monsters *monster, coord_def& target, bool forbid_sanctuary = false); void monster_random_space(monster_type mon, coord_def& target, bool forbid_sanctuary = false); void monster_teleport(monsters *monster, bool instan, bool silent = false); void spore_goes_pop(monsters *monster); bool orc_battle_cry(monsters *chief); bool orange_statue_effects(monsters *mons); bool silver_statue_effects(monsters *mons); bool moth_incite_monsters(const monsters *mon); void mons_clear_trapping_net(monsters *mon); #endif