/* * File: newgame.h * Summary: Functions used when starting a new game. * Written by: Linley Henzell * * Modified for Crawl Reference by $Author$ on $Date$ * * Change History (most recent first): * * <1> -/--/-- LRH Created */ #ifndef NEWGAME_H #define NEWGAME_H /* *********************************************************************** * called from: initfile * *********************************************************************** */ int get_species_index_by_abbrev( const char *abbrev ); int get_species_index_by_name( const char *name ); const char *get_species_abbrev( int which_species ); int get_class_index_by_abbrev( const char *abbrev ); int get_class_index_by_name( const char *name ); const char *get_class_abbrev( int which_job ); const char *get_class_name( int which_job ); /* *********************************************************************** * called from: debug and hiscores * *********************************************************************** */ int get_species_by_abbrev( const char *abbrev ); int get_species_by_name( const char *name ); int get_class_by_abbrev( const char *abbrev ); int get_class_by_name( const char *name ); undead_state_type get_undead_state(const species_type sp); /* *********************************************************************** * called from: acr * *********************************************************************** */ bool new_game(); int give_first_conjuration_book(); bool choose_race(void); bool choose_class(void); /* *********************************************************************** * called from: debug newgame * *********************************************************************** */ void give_basic_mutations(species_type speci); #endif