/** * @file * @brief Setup "you" for a new game. **/ #ifndef NG_SETUP_H #define NG_SETUP_H #include "itemprop-enum.h" void give_basic_mutations(species_type speci); void autopickup_starting_ammo(missile_type missile); void newgame_make_item(int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement = -1, int qty = 1, int plus = 0, bool force_tutorial = false); struct newgame_def; void setup_game(const newgame_def& ng); void unfocus_stats(); #endif