/** * @file * @brief Functions used to print player related info. **/ #ifndef OUTPUT_H #define OUTPUT_H enum status_redraw_flag_type { REDRAW_HUNGER = 0x00000001, REDRAW_LINE_1_MASK = 0x00000002, REDRAW_PRAYER = 0x00000100, REDRAW_BREATH = 0x00000200, REDRAW_REPEL_MISSILES = 0x00000400, REDRAW_REGENERATION = 0x00000800, REDRAW_INSULATION = 0x00001000, REDRAW_FLY = 0x00002000, REDRAW_INVISIBILITY = 0x00004000, REDRAW_LINE_2_MASK = 0x00007f00, REDRAW_CONFUSION = 0x00010000, REDRAW_POISONED = 0x00020000, REDRAW_LIQUID_FLAMES = 0x00040000, REDRAW_DISEASED = 0x00080000, REDRAW_CONTAMINATED = 0x00100000, REDRAW_SWIFTNESS = 0x00200000, REDRAW_SPEED = 0x00400000, REDRAW_LINE_3_MASK = 0x007f0000, }; #ifdef DGL_SIMPLE_MESSAGING void update_message_status(); #endif void update_turn_count(); void print_stats(); void print_stats_level(); void draw_border(); void set_redraw_status(uint64_t flags); void redraw_screen(); string mpr_monster_list(bool past = false); int update_monster_pane(); const char *equip_slot_to_name(int equip); int equip_name_to_slot(const char *s); void print_overview_screen(); string dump_overview_screen(bool full_id); string magic_res_adjective(int mr); string stealth_desc(int stealth); #endif