/* * File: overmap.cc * Summary: "Overmap" functionality * Written by: Linley Henzell * * Change History (most recent first): * * <1> --/--/-- LRH Created */ #ifndef OVERMAP_H #define OVERMAP_H #include "stash.h" #include void seen_notable_thing( dungeon_feature_type which_thing, int x, int y ); bool overmap_knows_portal(dungeon_feature_type portal); void display_overmap(); bool unnotice_feature(const level_pos &pos); std::string overview_description_string(); #endif