%sdir dc-dngn blank BLANK dngn_unseen DNGN_UNSEEN # Do not separate basic floors and rock walls. They get overwritten by # branch-specific floors and walls and will overwrite anything in between. floor/pebble_gray0 DNGN_FLOOR floor/pebble_gray1 floor/pebble_gray2 floor/pebble_gray3 floor/pebble_gray3 floor/pebble_gray3 floor/pebble_gray3 floor/pebble_gray3 DNGN_FLOOR_SPECIAL wall/brick_brown0 DNGN_ROCK_WALL_OFS wall/brick_brown1 wall/brick_brown2 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 wall/brick_brown3 floor/floor_nerves0 DNGN_FLOOR_CORRUPT floor/floor_nerves1 floor/floor_nerves2 floor/floor_nerves3 wall/undead0 DNGN_WALL_CORRUPT wall/undead1 wall/undead2 wall/undead3 floor/lava0 DNGN_LAVA floor/lava1 floor/lava2 floor/lava3 dngn_deep_water DNGN_DEEP_WATER dngn_deep_water dngn_deep_water dngn_deep_water dngn_shallow_water DNGN_SHALLOW_WATER dngn_shallow_water dngn_shallow_water dngn_shallow_water wall/stone2_gray0 DNGN_STONE_WALL wall/stone2_gray1 wall/stone2_gray2 wall/stone2_gray3 dngn_metal_wall DNGN_METAL_WALL dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL dngn_wax_wall DNGN_WAX_WALL dngn_transparent_wall DNGN_TRANSPARENT_WALL #dngn_rock_wall_00 DNGN_ROCK_WALL_OFS #dngn_rock_wall_01 IGNORE_COMMENT #dngn_rock_wall_02 IGNORE_COMMENT #dngn_rock_wall_03 IGNORE_COMMENT #dngn_rock_wall_04 IGNORE_COMMENT #dngn_rock_wall_05 IGNORE_COMMENT #dngn_rock_wall_06 IGNORE_COMMENT #dngn_rock_wall_07 IGNORE_COMMENT #dngn_rock_wall_08 IGNORE_COMMENT #dngn_rock_wall_09 IGNORE_COMMENT #dngn_rock_wall_10 IGNORE_COMMENT #dngn_rock_wall_11 IGNORE_COMMENT #dngn_rock_wall_12 IGNORE_COMMENT #dngn_rock_wall_13 IGNORE_COMMENT #dngn_rock_wall_14 IGNORE_COMMENT #dngn_rock_wall_15 IGNORE_COMMENT #dngn_stone_wall DNGN_STONE_WALL dngn_closed_door DNGN_CLOSED_DOOR gate_closed_left DNGN_GATE_CLOSED_LEFT gate_closed_middle DNGN_GATE_CLOSED_MIDDLE gate_closed_right DNGN_GATE_CLOSED_RIGHT dngn_open_door DNGN_OPEN_DOOR gate_open_left DNGN_GATE_OPEN_LEFT gate_open_middle DNGN_GATE_OPEN_MIDDLE gate_open_right DNGN_GATE_OPEN_RIGHT ###dc/wal8 DNGN_SECRET_DOOR dngn_orcish_idol DNGN_ORCISH_IDOL dngn_silver_statue DNGN_SILVER_STATUE dngn_granite_statue DNGN_GRANITE_STATUE dngn_orange_crystal_statue DNGN_ORANGE_CRYSTAL_STATUE dngn_ice_statue DNGN_ICE_STATUE ###dc/wal1 DNGN_PERMAROCK_WALL ###dc/wal1 DNGN_LAST_SOLID_TILE %rim 1 dngn_enter_hell DNGN_ENTER_HELL %rim 0 dngn_branch_stairs DNGN_BRANCH_STAIRS dngn_trap_dart DNGN_TRAP_DART dngn_trap_arrow DNGN_TRAP_ARROW dngn_trap_spear DNGN_TRAP_SPEAR dngn_trap_axe DNGN_TRAP_AXE dngn_trap_teleport DNGN_TRAP_TELEPORT dngn_trap_alarm DNGN_TRAP_ALARM dngn_trap_blade DNGN_TRAP_BLADE dngn_trap_bolt DNGN_TRAP_BOLT dngn_trap_net DNGN_TRAP_NET dngn_trap_zot DNGN_TRAP_ZOT dngn_trap_needle DNGN_TRAP_NEEDLE dngn_trap_shaft DNGN_TRAP_SHAFT ###847 DNGN_UNDISCOVERED_TRAP stone_stairs_down DNGN_STONE_STAIRS_DOWN #nh-dngn/staircase_down DNGN_STONE_STAIRS_DOWN_II #nh-dngn/staircase_down DNGN_STONE_STAIRS_DOWN_III rock_stairs_down DNGN_ROCK_STAIRS_DOWN stone_stairs_up DNGN_STONE_STAIRS_UP #nh-dngn/staircase_up DNGN_STONE_STAIRS_UP_II #nh-dngn/staircase_up DNGN_STONE_STAIRS_UP_III rock_stairs_up DNGN_ROCK_STAIRS_UP dngn_enter_shop DNGN_ENTER_SHOP dngn_enter_labyrinth DNGN_ENTER_LABYRINTH dngn_enter_dis DNGN_ENTER_DIS dngn_enter_gehenna DNGN_ENTER_GEHENNA dngn_enter_cocytus DNGN_ENTER_COCYTUS dngn_enter_tartarus DNGN_ENTER_TARTARUS dngn_enter_abyss DNGN_ENTER_ABYSS dngn_exit DNGN_EXIT_ABYSS dngn_stone_arch DNGN_STONE_ARCH dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM dngn_exit DNGN_EXIT_PANDEMONIUM %rim 1 dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM %rim 0 ####846 DNGN_BUILDER_SPECIAL_WALL ####846 DNGN_BUILDER_SPECIAL_FLOOR dngn_enter DNGN_ENTER #851 DNGN_ENTER_ORCISH_MINES #851 DNGN_ENTER_HIVE #851 DNGN_ENTER_LAIR #851 DNGN_ENTER_SLIME_PITS #851 DNGN_ENTER_VAULTS #851 DNGN_ENTER_CRYPT #851 DNGN_ENTER_HALL_OF_BLADES #851 DNGN_ENTER_ZOT #851 DNGN_ENTER_TEMPLE #851 DNGN_ENTER_SNAKE_PIT #851 DNGN_ENTER_ELVEN_HALLS #851 DNGN_ENTER_TOMB #851 DNGN_ENTER_SWAMP %rim 1 dngn_return DNGN_RETURN %rim 0 #850 DNGN_RETURN_FROM_ORCISH_MINES #850 DNGN_RETURN_FROM_HIVE #850 DNGN_RETURN_FROM_LAIR #850 DNGN_RETURN_FROM_SLIME_PITS #850 DNGN_RETURN_FROM_VAULTS #850 DNGN_RETURN_FROM_CRYPT #850 DNGN_RETURN_FROM_HALL_OF_BLADES #850 DNGN_RETURN_FROM_ZOT #850 DNGN_RETURN_FROM_TEMPLE #850 DNGN_RETURN_FROM_SNAKE_PIT #850 DNGN_RETURN_FROM_ELVEN_HALLS #850 DNGN_RETURN_FROM_TOMB #850 DNGN_RETURN_FROM_SWAMP dngn_altar_zin DNGN_ALTAR_ZIN dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL dngn_altar_xom DNGN_ALTAR_XOM dngn_altar_vehumet DNGN_ALTAR_VEHUMET dngn_altar_okawaru DNGN_ALTAR_OKAWARU dngn_altar_makhleb DNGN_ALTAR_MAKHLEB dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA dngn_altar_trog DNGN_ALTAR_TROG dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH dngn_altar_elyvilon DNGN_ALTAR_ELYVILON dngn_altar_lugonu DNGN_ALTAR_LUGONU dngn_altar_beogh DNGN_ALTAR_BEOGH dngn_blue_fountain DNGN_BLUE_FOUNTAIN dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN dngn_blood_fountain DNGN_BLOOD_FOUNTAIN dngn_dry_fountain DNGN_DRY_FOUNTAIN #858 DNGN_PERMADRY_FOUNTAIN