%name dngn %prefix TILE %sdir dc-dngn dngn_unseen DNGN_UNSEEN wall/brick_brown0 WALL_NORMAL wall/brick_brown1 wall/brick_brown2 wall/brick_brown3 floor/pebble_gray0 FLOOR_NORMAL floor/pebble_gray1 floor/pebble_gray2 floor/pebble_gray3 floor/pebble_gray4 wall/relief0 WALL_HALL wall/relief1 wall/relief2 wall/relief3 floor/mesh0 FLOOR_HALL floor/mesh1 floor/mesh2 floor/mesh3 wall/hive0 WALL_HIVE wall/hive1 wall/hive2 wall/hive3 floor/hive0 FLOOR_HIVE floor/hive1 floor/hive2 floor/hive3 wall/ice0 WALL_ICE wall/ice1 wall/ice2 wall/ice3 floor/ice0 FLOOR_ICE floor/ice1 floor/ice2 floor/ice3 wall/lair0 WALL_LAIR wall/lair1 wall/lair2 wall/lair3 floor/lair0 FLOOR_LAIR floor/lair1 floor/lair2 floor/lair3 ## orcs don't have their own floor or walls yet... wall/lair0 WALL_ORC wall/lair1 wall/lair2 wall/lair3 floor/hive0 FLOOR_ORC floor/hive1 floor/hive2 floor/hive3 wall/slime0 WALL_SLIME wall/slime1 wall/slime2 wall/slime3 floor/bog_green0 FLOOR_SLIME floor/bog_green1 floor/bog_green2 floor/bog_green3 wall/snake0 WALL_SNAKE wall/snake1 wall/snake2 wall/snake3 floor/snake0 FLOOR_SNAKE floor/snake1 floor/snake2 floor/snake3 ## swamp also doesn't have any unique walls... wall/lair0 WALL_SWAMP wall/lair1 wall/lair2 wall/lair3 floor/swamp0 FLOOR_SWAMP floor/swamp1 floor/swamp2 floor/swamp3 wall/tomb0 WALL_TOMB wall/tomb1 wall/tomb2 wall/tomb3 floor/tomb0 FLOOR_TOMB floor/tomb1 floor/tomb2 floor/tomb3 wall/vault0 WALL_VAULT wall/vault1 wall/vault2 wall/vault3 floor/rect_gray0 FLOOR_VAULT floor/rect_gray1 floor/rect_gray2 floor/rect_gray3 wall/zot_blue0 WALL_ZOT_BLUE wall/zot_blue1 wall/zot_blue2 wall/zot_blue3 wall/zot_cyan0 WALL_ZOT_CYAN wall/zot_cyan1 wall/zot_cyan2 wall/zot_cyan3 wall/zot_gray0 WALL_ZOT_GRAY wall/zot_gray1 wall/zot_gray2 wall/zot_gray3 wall/zot_green0 WALL_ZOT_GREEN wall/zot_green1 wall/zot_green2 wall/zot_green3 wall/zot_magenta0 WALL_ZOT_MAGENTA wall/zot_magenta1 wall/zot_magenta2 wall/zot_magenta3 wall/zot_red0 WALL_ZOT_RED wall/zot_red1 wall/zot_red2 wall/zot_red3 wall/zot_yellow0 WALL_ZOT_YELLOW wall/zot_yellow1 wall/zot_yellow2 wall/zot_yellow3 wall/wall_flesh0 WALL_FLESH wall/wall_flesh1 wall/wall_flesh2 wall/wall_flesh3 wall/wall_flesh4 wall/wall_flesh5 wall/wall_flesh6 wall/wall_vines0 WALL_VINES wall/wall_vines1 wall/wall_vines2 wall/wall_vines3 wall/wall_vines4 wall/wall_vines5 wall/wall_vines6 floor/floor_vines0 FLOOR_VINES floor/floor_vines1 floor/floor_vines2 floor/floor_vines3 floor/floor_vines4 floor/floor_vines5 floor/floor_vines6 wall/pebble_red0 WALL_PEBBLE_RED wall/pebble_red1 wall/pebble_red2 wall/pebble_red3 floor/rough_red0 FLOOR_ROUGH_RED floor/rough_red1 floor/rough_red2 floor/rough_red3 floor/floor_sand_stone0 FLOOR_SAND_STONE floor/floor_sand_stone1 floor/floor_sand_stone2 floor/floor_sand_stone3 floor/floor_sand_stone4 floor/floor_sand_stone5 floor/floor_sand_stone6 floor/floor_sand_stone7 wall/wall_yellow_rock0 WALL_YELLOW_ROCK wall/wall_yellow_rock1 wall/wall_yellow_rock2 wall/wall_yellow_rock3 wall/brick_gray0 WALL_BRICK_GRAY wall/brick_gray1 wall/brick_gray2 wall/brick_gray3 wall/stone_gray0 WALL_STONE_GRAY wall/stone_gray1 wall/stone_gray2 wall/stone_gray3 floor/grass0 FLOOR_GRASS floor/grass1 floor/grass2 floor/grass_n HALO_GRASS floor/grass_ne floor/grass_e floor/grass_se floor/grass_s floor/grass_sw floor/grass_w floor/grass_nw floor/grass_full wall/undead0 WALL_UNDEAD wall/undead1 wall/undead2 wall/undead3 floor/floor_nerves0 FLOOR_NERVES floor/floor_nerves1 floor/floor_nerves2 floor/floor_nerves3 floor/floor_nerves4 floor/floor_nerves5 floor/floor_nerves6 %start %compose floor/grass0 %compose floor/pedestal_n %finish HALO_GRASS2 %start %compose floor/grass1 %compose floor/pedestal_ne %finish %start %compose floor/grass2 %compose floor/pedestal_e %finish %start %compose floor/grass1 %compose floor/pedestal_se %finish %start %compose floor/grass0 %compose floor/pedestal_s %finish %start %compose floor/grass1 %compose floor/pedestal_sw %finish %start %compose floor/grass2 %compose floor/pedestal_w %finish %start %compose floor/grass0 %compose floor/pedestal_nw %finish floor/pedestal_full %start %compose floor/rect_gray0 %compose floor/pedestal_n %finish HALO_VAULT %start %compose floor/rect_gray1 %compose floor/pedestal_ne %finish %start %compose floor/rect_gray2 %compose floor/pedestal_e %finish %start %compose floor/rect_gray3 %compose floor/pedestal_se %finish %start %compose floor/rect_gray2 %compose floor/pedestal_s %finish %start %compose floor/rect_gray1 %compose floor/pedestal_sw %finish %start %compose floor/rect_gray0 %compose floor/pedestal_w %finish %start %compose floor/rect_gray3 %compose floor/pedestal_nw %finish floor/pedestal_full floor/dirt0 FLOOR_DIRT floor/dirt1 floor/dirt2 floor/dirt_n HALO_DIRT floor/dirt_ne floor/dirt_e floor/dirt_se floor/dirt_s floor/dirt_sw floor/dirt_w floor/dirt_nw floor/dirt_full floor/lava0 DNGN_LAVA floor/lava1 floor/lava2 floor/lava3 dngn_deep_water DNGN_DEEP_WATER dngn_shallow_water DNGN_SHALLOW_WATER dngn_shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE dngn_deep_water_murky DNGN_DEEP_WATER_MURKY dngn_shallow_water_murky DNGN_SHALLOW_WATER_MURKY dngn_shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE wall/stone2_gray0 DNGN_STONE_WALL wall/stone2_gray1 wall/stone2_gray2 wall/stone2_gray3 wall/dngn_metal_wall DNGN_METAL_WALL wall/dngn_green_crystal_wall DNGN_GREEN_CRYSTAL_WALL wall/dngn_wax_wall DNGN_WAX_WALL wall/dngn_transparent_wall DNGN_TRANSPARENT_WALL dngn_closed_door DNGN_CLOSED_DOOR gate_closed_left DNGN_GATE_CLOSED_LEFT gate_closed_middle DNGN_GATE_CLOSED_MIDDLE gate_closed_right DNGN_GATE_CLOSED_RIGHT dngn_open_door DNGN_OPEN_DOOR gate_open_left DNGN_GATE_OPEN_LEFT gate_open_middle DNGN_GATE_OPEN_MIDDLE gate_open_right DNGN_GATE_OPEN_RIGHT dngn_orcish_idol DNGN_ORCISH_IDOL dngn_granite_statue DNGN_GRANITE_STATUE %rim 1 dngn_enter_hell DNGN_ENTER_HELL dngn_enter_zot DNGN_ENTER_ZOT %rim 0 dngn_trap_dart DNGN_TRAP_DART dngn_trap_arrow DNGN_TRAP_ARROW dngn_trap_spear DNGN_TRAP_SPEAR dngn_trap_axe DNGN_TRAP_AXE dngn_trap_teleport DNGN_TRAP_TELEPORT dngn_trap_alarm DNGN_TRAP_ALARM dngn_trap_blade DNGN_TRAP_BLADE dngn_trap_bolt DNGN_TRAP_BOLT dngn_trap_net DNGN_TRAP_NET dngn_trap_zot DNGN_TRAP_ZOT dngn_trap_needle DNGN_TRAP_NEEDLE dngn_trap_shaft DNGN_TRAP_SHAFT stone_stairs_down DNGN_STONE_STAIRS_DOWN rock_stairs_down DNGN_ROCK_STAIRS_DOWN stone_stairs_up DNGN_STONE_STAIRS_UP rock_stairs_up DNGN_ROCK_STAIRS_UP %sdir dc-dngn/shops ##dngn_enter_shop DNGN_ENTER_SHOP %shrink 0 %back dngn_enter_shop shop_general SHOP_GENERAL shop_weapon SHOP_WEAPONS shop_armour SHOP_ARMOUR shop_food SHOP_FOOD shop_books SHOP_BOOKS shop_scrolls SHOP_SCROLLS shop_wands SHOP_WANDS shop_jewellery SHOP_JEWELLERY shop_potions SHOP_POTIONS %back none %shrink 1 dngn_abandoned_shop DNGN_ABANDONED_SHOP %sdir dc-dngn dngn_enter_labyrinth DNGN_ENTER_LABYRINTH dngn_enter_dis DNGN_ENTER_DIS dngn_enter_gehenna DNGN_ENTER_GEHENNA dngn_enter_cocytus DNGN_ENTER_COCYTUS dngn_enter_tartarus DNGN_ENTER_TARTARUS dngn_enter_abyss DNGN_ENTER_ABYSS dngn_exit DNGN_EXIT_ABYSS dngn_stone_arch DNGN_STONE_ARCH dngn_enter_pandemonium DNGN_ENTER_PANDEMONIUM dngn_portal DNGN_PORTAL dngn_exit DNGN_EXIT_PANDEMONIUM %rim 1 dngn_transit_pandemonium DNGN_TRANSIT_PANDEMONIUM %rim 0 dngn_enter DNGN_ENTER %rim 1 dngn_return DNGN_RETURN %rim 0 dngn_altar_zin DNGN_ALTAR_ZIN dngn_altar_shining_one DNGN_ALTAR_SHINING_ONE dngn_altar_kikubaaqudgha DNGN_ALTAR_KIKUBAAQUDGHA dngn_altar_yredelemnul DNGN_ALTAR_YREDELEMNUL dngn_altar_xom DNGN_ALTAR_XOM dngn_altar_vehumet DNGN_ALTAR_VEHUMET dngn_altar_okawaru DNGN_ALTAR_OKAWARU dngn_altar_makhleb DNGN_ALTAR_MAKHLEB dngn_altar_sif_muna DNGN_ALTAR_SIF_MUNA dngn_altar_trog DNGN_ALTAR_TROG dngn_altar_nemelex_xobeh DNGN_ALTAR_NEMELEX_XOBEH dngn_altar_elyvilon DNGN_ALTAR_ELYVILON dngn_altar_lugonu DNGN_ALTAR_LUGONU dngn_altar_beogh DNGN_ALTAR_BEOGH dngn_blue_fountain DNGN_BLUE_FOUNTAIN dngn_sparkling_fountain DNGN_SPARKLING_FOUNTAIN dngn_blood_fountain DNGN_BLOOD_FOUNTAIN dngn_dry_fountain DNGN_DRY_FOUNTAIN ## Miscellaneous entries that get drawn on the background dc-misc/blood_red BLOOD dc-misc/blood_red1 dc-misc/blood_red2 dc-misc/blood_red3 dc-misc/blood_red4 dc-misc/halo HALO dc-misc/ray RAY dc-misc/ray_out_of_range RAY_OUT_OF_RANGE dc-misc/travel_exclusion TRAVEL_EXCLUSION_BG dc-misc/travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_BG dc-misc/slot ITEM_SLOT effect/sanctuary SANCTUARY dc-misc/error DNGN_ERROR