%name floor %prefix TILE %sdir dngn unseen DNGN_UNSEEN %back unseen misc/error DNGN_ERROR %back none %sdir dngn/floor %weight 6 grey_dirt0 FLOOR_GREY_DIRT FLOOR_NORMAL grey_dirt1 grey_dirt2 grey_dirt3 grey_dirt4 grey_dirt5 %weight 3 grey_dirt6 %weight 1 grey_dirt7 %weight 6 grey_dirt_b_0 FLOOR_GREY_DIRT_B grey_dirt_b_1 grey_dirt_b_2 grey_dirt_b_3 grey_dirt_b_4 grey_dirt_b_5 %weight 3 grey_dirt_b_6 %weight 1 grey_dirt_b_7 # Multiple tile definitions are STATIC, that is they may change between # saves but are otherwise fixed. # The colorized versions of FLOOR_PEBBLE were made from # pebble_gray*.png, by colorizing the non-border color # with hue 30, sat 50, lum +20 in GIMP. %desat 28 %desat 29 %desat 30 pebble_brown0 FLOOR_PEBBLE FLOOR_PEBBLE_LIGHTGRAY pebble_brown1 pebble_brown2 pebble_brown3 pebble_brown4 pebble_brown5 pebble_brown6 pebble_brown7 pebble_brown8 %resetcol %variation FLOOR_PEBBLE brown %hue 28 30 %hue 29 30 # Can't just use %repeat here, as we want the coloured versions. pebble_brown0 FLOOR_PEBBLE_BROWN pebble_brown1 pebble_brown2 pebble_brown3 pebble_brown4 pebble_brown5 pebble_brown6 pebble_brown7 pebble_brown8 %resetcol %variation FLOOR_PEBBLE blue %hue 28 240 %hue 29 240 %hue 30 240 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_BLUE %resetcol %variation FLOOR_PEBBLE green %hue 28 140 %hue 29 140 %hue 30 140 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_GREEN %resetcol %variation FLOOR_PEBBLE cyan %hue 28 180 %hue 29 180 %hue 30 180 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_CYAN %resetcol %variation FLOOR_PEBBLE red %hue 28 0 %hue 29 0 %hue 30 0 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_RED %resetcol %variation FLOOR_PEBBLE magenta %hue 28 270 %hue 29 270 %hue 30 270 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_MAGENTA %resetcol %variation FLOOR_PEBBLE darkgray %desat 28 %desat 29 %desat 30 %lum 28 -7 %lum 29 -7 %lum 30 -7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_DARKGRAY %resetcol %variation FLOOR_PEBBLE lightblue %hue 28 210 %hue 29 210 %hue 30 210 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_LIGHTBLUE %resetcol %variation FLOOR_PEBBLE lightgreen %hue 28 110 %hue 29 110 %hue 30 110 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_LIGHTGREEN %resetcol %variation FLOOR_PEBBLE lightcyan %hue 28 180 %hue 29 180 %hue 30 180 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_LIGHTCYAN %resetcol %variation FLOOR_PEBBLE lightred %hue 28 0 %hue 29 0 %hue 30 0 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_LIGHTRED %resetcol %variation FLOOR_PEBBLE lightmagenta %hue 28 290 %hue 29 290 %hue 30 290 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_LIGHTMAGENTA %resetcol %variation FLOOR_PEBBLE yellow %hue 28 50 %hue 29 50 %hue 30 50 %lum 28 7 %lum 29 7 %lum 30 7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_YELLOW %resetcol %variation FLOOR_PEBBLE white %desat 28 %desat 29 %desat 30 %lum 0 25 %lum 28 40 %lum 29 40 %lum 30 40 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_WHITE %resetcol # Additional variants for D cave layouts %lum 28 -7 %lum 29 -7 %lum 30 -7 %repeat FLOOR_PEBBLE_BROWN FLOOR_PEBBLE_DARKBROWN %resetcol mesh0 FLOOR_HALL mesh1 mesh2 mesh3 mud0 FLOOR_MUD mud1 mud2 mud3 ice0 FLOOR_ICE ice1 ice2 ice3 %weight 16 lair0 FLOOR_LAIR lair1 lair2 lair3 lair4 %weight 8 lair0b lair1b lair2b lair3b lair4b %weight 6 lair5 lair6 %weight 3 lair5b lair6b %weight 2 lair7 %weight 1 lair7b %weight 10 orc0 FLOOR_ORC orc1 orc2 orc3 %weight 2 orc4 orc5 orc6 orc7 moss0 FLOOR_MOSS moss1 moss2 moss3 %weight 10 bog_green0 FLOOR_SLIME %weight 1 bog_green1 bog_green2 bog_green3 acidic_floor0 FLOOR_SLIME_ACIDIC acidic_floor1 acidic_floor2 acidic_floor3 slime_overlay_N SLIME_OVERLAY slime_overlay_E slime_overlay_S slime_overlay_W slime_overlay_NW slime_overlay_NE slime_overlay_SE slime_overlay_SW %weight 10 snake-a0 FLOOR_SNAKE_A %weight 3 snake-a1 snake-a2 snake-a3 %weight 10 snake-c0 FLOOR_SNAKE_C %weight 3 snake-c1 snake-c2 snake-c3 %weight 10 snake-d0 FLOOR_SNAKE_D %weight 3 snake-d1 snake-d2 snake-d3 ## swamp also doesn't have any unique walls... swamp0 FLOOR_SWAMP swamp1 swamp2 swamp3 %weight 20 spider00 FLOOR_SPIDER spider01 spider02 spider03 %weight 10 spider04 %weight 1 spider05 spider06 %weight 5 spider07 spider08 spider09 %weight 1 spider10 spider11 %weight 3 tomb0 FLOOR_TOMB tomb1 tomb2 tomb3 rect_gray0 FLOOR_VAULT rect_gray1 rect_gray2 rect_gray3 floor_vines0 FLOOR_VINES floor_vines1 floor_vines2 floor_vines3 floor_vines4 floor_vines5 floor_vines6 rough_red0 FLOOR_ROUGH FLOOR_ROUGH_RED rough_red1 rough_red2 rough_red3 %variation FLOOR_ROUGH blue %hue 0 240 %repeat FLOOR_ROUGH FLOOR_ROUGH_BLUE %resetcol %variation FLOOR_ROUGH green %hue 0 140 %repeat FLOOR_ROUGH FLOOR_ROUGH_GREEN %resetcol %variation FLOOR_ROUGH cyan %hue 0 180 %repeat FLOOR_ROUGH FLOOR_ROUGH_CYAN %resetcol %variation FLOOR_ROUGH magenta %hue 0 270 %repeat FLOOR_ROUGH FLOOR_ROUGH_MAGENTA %resetcol %variation FLOOR_ROUGH brown %hue 0 30 %repeat FLOOR_ROUGH FLOOR_ROUGH_BROWN %resetcol %variation FLOOR_ROUGH lightgray %desat 0 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTGRAY %resetcol %variation FLOOR_ROUGH darkgray %desat 0 %lum 0 -10 %repeat FLOOR_ROUGH FLOOR_ROUGH_DARKGRAY %resetcol %variation FLOOR_ROUGH lightblue %hue 0 210 %lum 0 5 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTBLUE %resetcol %variation FLOOR_ROUGH lightgreen %hue 0 110 %lum 0 5 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTGREEN %resetcol %variation FLOOR_ROUGH lightcyan %hue 0 180 %lum 0 7 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTCYAN %resetcol %variation FLOOR_ROUGH lightred %lum 0 7 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTRED %resetcol %variation FLOOR_ROUGH lightmagenta %hue 0 290 %lum 0 5 %repeat FLOOR_ROUGH FLOOR_ROUGH_LIGHTMAGENTA %resetcol %variation FLOOR_ROUGH yellow %hue 0 50 %lum 0 5 %repeat FLOOR_ROUGH FLOOR_ROUGH_YELLOW %resetcol %variation FLOOR_ROUGH white %desat 0 %lum 0 20 %repeat FLOOR_ROUGH FLOOR_ROUGH_WHITE %resetcol %weight 5 sand1 FLOOR_SAND sand2 sand3 sand4 %weight 2 sand5 sand6 sand7 sand8 %weight 5 cobble_blood1 FLOOR_COBBLE_BLOOD cobble_blood2 cobble_blood3 cobble_blood4 cobble_blood5 %weight 3 cobble_blood6 cobble_blood7 %weight 2 cobble_blood8 cobble_blood9 cobble_blood10 cobble_blood11 %weight 1 cobble_blood12 marble_floor1 FLOOR_MARBLE marble_floor2 marble_floor3 marble_floor4 marble_floor5 marble_floor6 %weight 5 sandstone_floor0 FLOOR_SANDSTONE sandstone_floor1 sandstone_floor2 sandstone_floor3 sandstone_floor4 %weight 2 sandstone_floor5 %weight 1 sandstone_floor6 sandstone_floor7 sandstone_floor8 sandstone_floor9 volcanic_floor0 FLOOR_VOLCANIC volcanic_floor1 volcanic_floor2 volcanic_floor3 volcanic_floor4 volcanic_floor5 volcanic_floor6 %weight 8 crystal_floor0 FLOOR_CRYSTAL_SQUARES %weight 4 crystal_floor1 crystal_floor2 %weight 2 crystal_floor3 crystal_floor4 %weight 1 crystal_floor5 %sdir dngn/floor/grass %weight 15 grass0 FLOOR_GRASS grass1 grass2 %weight 1 grass_flowers_blue1 grass_flowers_blue2 grass_flowers_blue3 grass_flowers_red1 grass_flowers_red2 grass_flowers_red3 grass_flowers_yellow1 grass_flowers_yellow2 grass_flowers_yellow3 grass_n HALO_GRASS grass_ne grass_e grass_se grass_s grass_sw grass_w grass_nw grass_full grass0-dirt-mix1 FLOOR_GRASS_DIRT_MIX grass0-dirt-mix2 grass0-dirt-mix3 %sdir dngn/floor floor_nerves0 FLOOR_NERVES FLOOR_NERVES_RED floor_nerves1 floor_nerves2 floor_nerves3 floor_nerves4 floor_nerves5 floor_nerves6 %variation FLOOR_NERVES blue %hue 0 240 %hue 15 255 %repeat FLOOR_NERVES FLOOR_NERVES_BLUE %resetcol %variation FLOOR_NERVES green %hue 0 140 %hue 15 155 %repeat FLOOR_NERVES FLOOR_NERVES_GREEN %resetcol %variation FLOOR_NERVES cyan %hue 0 180 %hue 15 195 %repeat FLOOR_NERVES FLOOR_NERVES_CYAN %resetcol %variation FLOOR_NERVES magenta %hue 0 270 %hue 15 285 %repeat FLOOR_NERVES FLOOR_NERVES_MAGENTA %resetcol %variation FLOOR_NERVES brown %hue 0 30 %hue 15 45 %repeat FLOOR_NERVES FLOOR_NERVES_BROWN %resetcol %variation FLOOR_NERVES lightgray %lum 0 5 %desat 0 %lum 15 10 %desat 15 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTGRAY %resetcol %variation FLOOR_NERVES darkgray %lum 0 -10 %desat 0 %lum 15 -5 %desat 15 %repeat FLOOR_NERVES FLOOR_NERVES_DARKGRAY %resetcol %variation FLOOR_NERVES lightblue %hue 0 210 %hue 15 200 %lum 0 5 %lum 15 5 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTBLUE %resetcol %variation FLOOR_NERVES lightgreen %hue 0 110 %hue 15 125 %lum 0 3 %lum 15 5 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTGREEN %resetcol %variation FLOOR_NERVES lightcyan %hue 0 180 %hue 15 195 %lum 0 4 %lum 15 7 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTCYAN %resetcol %variation FLOOR_NERVES lightred %lum 0 4 %lum 15 7 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTRED %resetcol %variation FLOOR_NERVES lightmagenta %hue 0 290 %hue 15 305 %lum 0 5 %lum 15 5 %repeat FLOOR_NERVES FLOOR_NERVES_LIGHTMAGENTA %resetcol %variation FLOOR_NERVES yellow %hue 0 40 %hue 15 55 %lum 0 5 %lum 15 5 %repeat FLOOR_NERVES FLOOR_NERVES_YELLOW %resetcol %variation FLOOR_NERVES white %lum 0 15 %desat 0 %lum 15 25 %desat 15 %repeat FLOOR_NERVES FLOOR_NERVES_WHITE %resetcol %start %compose grass/grass0 %compose pedestal_n %finish HALO_GRASS2 %start %compose grass/grass1 %compose pedestal_ne %finish %start %compose grass/grass2 %compose pedestal_e %finish %start %compose grass/grass1 %compose pedestal_se %finish %start %compose grass/grass0 %compose pedestal_s %finish %start %compose grass/grass1 %compose pedestal_sw %finish %start %compose grass/grass2 %compose pedestal_w %finish %start %compose grass/grass0 %compose pedestal_nw %finish %sdir dngn/floor pedestal_full %start %compose rect_gray0 %compose pedestal_n %finish HALO_VAULT %start %compose rect_gray1 %compose pedestal_ne %finish %start %compose rect_gray2 %compose pedestal_e %finish %start %compose rect_gray3 %compose pedestal_se %finish %start %compose rect_gray2 %compose pedestal_s %finish %start %compose rect_gray1 %compose pedestal_sw %finish %start %compose rect_gray0 %compose pedestal_w %finish %start %compose rect_gray3 %compose pedestal_nw %finish pedestal_full dirt0 FLOOR_DIRT dirt1 dirt2 dirt_n HALO_DIRT dirt_ne dirt_e dirt_se dirt_s dirt_sw dirt_w dirt_nw dirt_full tutorial_pad TUTORIAL_PAD %sdir dngn/floor limestone0 FLOOR_LIMESTONE limestone1 limestone2 limestone3 limestone4 limestone5 limestone6 limestone7 limestone8 limestone9 sigil_curve_N_E SIGIL_CURVE_N_E sigil_curve_N_W SIGIL_CURVE_N_W sigil_curve_S_E SIGIL_CURVE_S_E sigil_curve_S_W SIGIL_CURVE_S_W sigil_straight_E_W SIGIL_STRAIGHT_E_W sigil_straight_N_S SIGIL_STRAIGHT_N_S sigil_straight_NE_SW SIGIL_STRAIGHT_NE_SW sigil_straight_NW_SE SIGIL_STRAIGHT_NW_SE sigil_cross SIGIL_CROSS sigil_circle SIGIL_CIRCLE sigil_rhombus SIGIL_RHOMBUS sigil_Y_N SIGIL_Y sigil_Y_S SIGIL_Y_INVERTED sigil_Y_E SIGIL_Y_RIGHT sigil_Y_W SIGIL_Y_LEFT sigil_Y_left SIGIL_Y_LEFTLEANING sigil_Y_right SIGIL_Y_RIGHTLEANING sigil_algiz_left SIGIL_ALGIZ_LEFT sigil_algiz_right SIGIL_ALGIZ_RIGHT sigil_wide_E_NW SIGIL_STRAIGHT_E_NW sigil_wide_E_SW SIGIL_STRAIGHT_E_SW sigil_wide_W_NE SIGIL_STRAIGHT_W_NE sigil_wide_W_SE SIGIL_STRAIGHT_W_SE sigil_wide_N_SE SIGIL_STRAIGHT_N_SE sigil_wide_N_SW SIGIL_STRAIGHT_N_SW sigil_wide_S_NE SIGIL_STRAIGHT_S_NE sigil_wide_S_NW SIGIL_STRAIGHT_S_NW sigil_straight_E_W_NE_NW SIGIL_FOURWAY sigil_sharp_E_NE SIGIL_SHARP_E_NE sigil_sharp_W_SW SIGIL_SHARP_W_SW sigil_straight_E_NE_SW SIGIL_STRAIGHT_E_NE_SW %weight 10 infernal01 FLOOR_INFERNAL infernal02 infernal03 infernal04 infernal05 infernal06 infernal07 infernal08 infernal09 infernal10 infernal11 infernal12 %weight 2 infernal13 infernal14 infernal15 infernal_blank FLOOR_INFERNAL_BLANK %weight 10 labyrinth0 FLOOR_LABYRINTH %weight 3 labyrinth1 labyrinth2 labyrinth3 %weight 10 crypt0 FLOOR_CRYPT crypt1 crypt2 crypt3 %weight 3 crypt4 crypt5 crypt6 crypt7 %weight 2 crypt8 crypt9 crypt10 crypt11 iron0 FLOOR_IRON %weight 1 iron1 iron2 iron3 iron4 iron5 %weight 10 black_cobalt01 FLOOR_BLACK_COBALT black_cobalt02 black_cobalt03 black_cobalt04 black_cobalt05 black_cobalt06 black_cobalt07 black_cobalt08 black_cobalt09 black_cobalt10 black_cobalt11 black_cobalt12 %weight 10 frozen0 FLOOR_FROZEN frozen1 frozen2 frozen3 %weight 2 frozen4 frozen5 frozen6 frozen7 %weight 1 frozen8 frozen9 frozen10 frozen11 frozen12 %lum 0 -5 %weight 50 demonic_red1 FLOOR_DEMONIC FLOOR_DEMONIC_RED %weight 5 demonic_red2 demonic_red3 demonic_red4 %weight 10 demonic_red5 demonic_red6 demonic_red7 demonic_red8 %weight 2 demonic_red9 %variation FLOOR_DEMONIC blue %hue 0 240 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_BLUE %resetcol %variation FLOOR_DEMONIC green %lum 0 -7 %hue 0 140 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_GREEN %resetcol %variation FLOOR_DEMONIC cyan %lum 0 -10 %hue 0 180 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_CYAN %resetcol %variation FLOOR_DEMONIC magenta %lum 0 -8 %hue 0 270 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_MAGENTA %resetcol %variation FLOOR_DEMONIC brown %lum 0 -8 %hue 0 30 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_BROWN %resetcol %variation FLOOR_DEMONIC lightgray %desat 0 %lum 0 -6 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_LIGHTGRAY %resetcol %variation FLOOR_DEMONIC darkgray %desat 0 %lum 0 -17 %repeat FLOOR_DEMONIC FLOOR_DEMONIC_DARKGRAY %resetcol %weight 10 green_bones01 FLOOR_GREEN_BONES green_bones02 green_bones03 green_bones04 green_bones05 green_bones06 green_bones07 green_bones08 %weight 3 green_bones09 green_bones10 green_bones11 green_bones12 woodground01 FLOOR_WOODGROUND woodground02 woodground03 woodground04 woodground05 woodground06 woodground07 woodground08 woodground09 cage0 FLOOR_CAGE cage1 cage2 cage3 %weight 5 cage4 cage5 etched0 FLOOR_ETCHED etched1 etched2 etched3 etched4 etched5 %weight 10 mosaic0 FLOOR_MOSAIC mosaic1 mosaic2 mosaic3 %weight 4 mosaic4 mosaic5 mosaic6 mosaic7 mosaic8 mosaic9 mosaic10 mosaic11 mosaic12 mosaic13 mosaic14 mosaic15 %sdir dngn/floor ## from here on multiple tile definitions are CHANGEABLE, i.e. they may ## change from turn to turn lava00 DNGN_LAVA lava01 lava02 lava03 lava04 lava05 lava06 lava07 lava08 lava09 lava10 lava11 lava04 lava05 lava06 lava07 ## water %sdir dngn/water %weight 3 open_sea DNGN_OPEN_SEA %weight 1 open_sea2 %weight 2 deep_water DNGN_DEEP_WATER %weight 1 deep_water2 %weight 3 shallow_water DNGN_SHALLOW_WATER %weight 1 shallow_water2 shallow_water_disturbance DNGN_SHALLOW_WATER_DISTURBANCE shallow_water_disturbance2 %weight 2 deep_water_murky DNGN_DEEP_WATER_MURKY %weight 1 deep_water_murky2 %weight 3 shallow_water_murky DNGN_SHALLOW_WATER_MURKY %weight 1 shallow_water_murky2 shallow_water_murky_disturbance DNGN_SHALLOW_WATER_MURKY_DISTURBANCE shallow_water_murky_disturbance2 grey_dirt_bb SHORE_N grey_dirt_bl SHORE_W grey_dirt_br SHORE_E grey_dirt_bcl SHORE_NW grey_dirt_bcr SHORE_NE shallow_bord_top DNGN_WAVE_N shallow_bord_tr DNGN_WAVE_NE shallow_bord_rgt DNGN_WAVE_E shallow_bord_br DNGN_WAVE_SE shallow_bord_btm DNGN_WAVE_S shallow_bord_bl DNGN_WAVE_SW shallow_bord_lft DNGN_WAVE_W shallow_bord_tl DNGN_WAVE_NW murky_bord_top MURKY_WAVE_N murky_bord_tr MURKY_WAVE_NE murky_bord_rgt MURKY_WAVE_E murky_bord_br MURKY_WAVE_SE murky_bord_btm MURKY_WAVE_S murky_bord_bl MURKY_WAVE_SW murky_bord_lft MURKY_WAVE_W murky_bord_tl MURKY_WAVE_NW %weight 10 shoals_deep_water0 SHOALS_DEEP_WATER shoals_deep_water1 shoals_deep_water2 %weight 8 shoals_deep_water3 shoals_deep_water4 shoals_deep_water5 %weight 3 shoals_deep_water6 shoals_deep_water7 shoals_deep_water8 %weight 1 shoals_deep_water9 shoals_deep_water10 shoals_deep_water11 %weight 10 shoals_shallow_water0 SHOALS_SHALLOW_WATER shoals_shallow_water1 shoals_shallow_water2 %weight 8 shoals_shallow_water3 shoals_shallow_water4 shoals_shallow_water5 %weight 3 shoals_shallow_water6 shoals_shallow_water7 shoals_shallow_water8 %weight 1 shoals_shallow_water9 shoals_shallow_water10 shoals_shallow_water11 shoals_shallow_water_disturbance1 SHOALS_SHALLOW_WATER_DISTURBANCE shoals_shallow_water_disturbance2 shoals_shallow_water_disturbance3 %shrink 0 ## deep water waves # corner waves (diagonals) deep_water_wave_corner_NE1 WAVE_DEEP_CORNER_NE deep_water_wave_corner_NE2 deep_water_wave_corner_NW1 WAVE_DEEP_CORNER_NW deep_water_wave_corner_NW2 deep_water_wave_corner_SE1 WAVE_DEEP_CORNER_SE deep_water_wave_corner_SE2 deep_water_wave_corner_SW1 WAVE_DEEP_CORNER_SW deep_water_wave_corner_SW2 # orthogonal waves deep_water_wave_N1 WAVE_DEEP_N deep_water_wave_N2 deep_water_wave_S1 WAVE_DEEP_S deep_water_wave_S2 deep_water_wave_E1 WAVE_DEEP_E deep_water_wave_E2 deep_water_wave_W1 WAVE_DEEP_W deep_water_wave_W2 ## shallow water waves # corner waves (diagonals) shallow_water_wave_corner_NE WAVE_CORNER_NE shallow_water_wave_corner_NW WAVE_CORNER_NW shallow_water_wave_corner_SE WAVE_CORNER_SE shallow_water_wave_corner_SW WAVE_CORNER_SW # orthogonal waves shallow_water_wave_N WAVE_N shallow_water_wave_S WAVE_S shallow_water_wave_E WAVE_E shallow_water_wave_W WAVE_W ## ink sheen # corner waves (diagonals) ink_wave_corner_NE WAVE_INK_CORNER_NE ink_wave_corner_NW WAVE_INK_CORNER_NW ink_wave_corner_SE WAVE_INK_CORNER_SE ink_wave_corner_SW WAVE_INK_CORNER_SW # orthogonal waves ink_wave_N WAVE_INK_N ink_wave_S WAVE_INK_S ink_wave_E WAVE_INK_E ink_wave_W WAVE_INK_W #full ink_full WAVE_INK_FULL %shrink 1 liquefaction1 LIQUEFACTION liquefaction2