# A note on variations. To create additional variations for weapons or armour, # simply create 1-5 images, e.g.: # # weapon_normal WEP_SOME_WEAPON # weapon_shiny # weapon_runed # weapon_glowing # weapon_randart # # If only the first line has a define on it, then the following images will be # considered as variations. If you don't have five, images will be reused for # multiple types. Orcish/elven/dwarven equipment are considered separate items # with respect to variations and will not share variations with the base # equipment. See tilepick.cc for more details. ##### Artefacts (fixed and unrandart) %include dc-unrand.txt #####NORMAL %sdir item/weapon %rim 1 ##Blunt club WPN_CLUB mace WPN_MACE mace2 mace_large WPN_GREAT_MACE mace_large2 flail WPN_FLAIL flail2 spiked_flail WPN_SPIKED_FLAIL spiked_flail2 great_flail WPN_GREAT_FLAIL great_flail2 morningstar WPN_MORNINGSTAR morningstar2 eveningstar WPN_EVENINGSTAR eveningstar2 hammer WPN_HAMMER hammer2 ankus WPN_ANKUS bullwhip WPN_WHIP demon_whip WPN_DEMON_WHIP giant_club WPN_GIANT_CLUB giant_spiked_club WPN_GIANT_SPIKED_CLUB ##Edged knife WPN_KNIFE dagger WPN_DAGGER orcish_dagger WPN_DAGGER_ORC elven_dagger WPN_DAGGER_ELF short_sword WPN_SHORT_SWORD short_sword2 orcish_short_sword WPN_SHORT_SWORD_ORC elven_short_sword WPN_SHORT_SWORD_ELF long_sword2 WPN_LONG_SWORD %rim 0 long_sword3 %rim 1 orcish_long_sword WPN_LONG_SWORD_ORC greatsword WPN_GREAT_SWORD greatsword2 orcish_great_sword WPN_GREAT_SWORD_ORC falchion WPN_FALCHION falchion2 scimitar WPN_SCIMITAR scimitar2 silver_saber WPN_SABRE sabre2 quickblade WPN_QUICK_BLADE katana2 WPN_KATANA katana3 double_sword WPN_DOUBLE_SWORD triple_sword WPN_TRIPLE_SWORD demon_blade WPN_DEMON_BLADE %rim 0 blessed_blade WPN_BLESSED_BLADE %rim 1 ##Axe hand_axe WPN_HAND_AXE hand_axe2 war_axe WPN_WAR_AXE war_axe2 broad_axe WPN_BROAD_AXE broad_axe2 broad_axe3 battle_axe WPN_BATTLEAXE battle_axe2 battle_axe3 executioner_axe WPN_EXECUTIONERS_AXE executioner_axe2 ##Polearm elven_spear WPN_SPEAR spear2 trident WPN_TRIDENT trident2 demon_trident WPN_DEMON_TRIDENT halberd WPN_HALBERD halberd2 scythe WPN_SCYTHE scythe2 glaive WPN_GLAIVE glaive2 orcish_glaive WPN_GLAIVE_ORC bardiche WPN_BARDICHE bardiche2 ##Staff quarterstaff WPN_QUARTERSTAFF lajatang WPN_LAJATANG lajatang2 ##Ranged %sdir item/weapon/ranged blowgun WPN_BLOWGUN blowgun2 sling WPN_SLING bow WPN_BOW bow2 crossbow WPN_CROSSBOW crossbow2 longbow WPN_LONGBOW %sdir item/weapon/brands %shrink 0 %rim 0 # The order of weapon brands must be identical to the one defined # in itemprop-enum.h. i-flaming BRAND_FLAMING i-freezing BRAND_FREEZING i-holy_wrath BRAND_HOLY_WRATH i-electrocution BRAND_ELECTROCUTION i-orc_slaying BRAND_ORC_SLAYING i-dragon_slaying BRAND_DRAGON_SLAYING i-venom BRAND_VENOM i-protection BRAND_PROTECTION i-draining BRAND_DRAINING i-speed BRAND_SPEED i-vorpal BRAND_VORPAL i-flaming BRAND_FLAME i-freezing BRAND_FROST i-vampiricism BRAND_VAMPIRICISM i-pain BRAND_PAIN i-distortion BRAND_DISTORTION i-reaching BRAND_REACHING i-returning BRAND_RETURNING i-chaos BRAND_CHAOS i-evasion BRAND_EVASION i-confusion BRAND_CONFUSION # penetration i-reaping BRAND_REAPING # missile-only brands, order doesn't matter i-venom BRAND_POISONED i-curare BRAND_CURARE i-electrocution BRAND_ELECTRIC i-sickness BRAND_SICKNESS i-slowing BRAND_SLOWING i-paralysis BRAND_PARALYSIS i-berserk-rage BRAND_RAGE i-sleep BRAND_SLEEP %rim 1 %shrink 1 %sdir item/weapon/ranged ######OBJ_MISSILES stone MI_STONE effect/stone0 MI_STONE0 sling_bullet MI_SLING_BULLET effect/sling_bullet0 MI_SLING_BULLET0 arrow MI_ARROW effect/arrow0 MI_ARROW0 effect/arrow1 MI_ARROW1 effect/arrow2 MI_ARROW2 effect/arrow3 MI_ARROW3 effect/arrow4 MI_ARROW4 effect/arrow5 MI_ARROW5 effect/arrow6 MI_ARROW6 effect/arrow7 MI_ARROW7 crossbow_bolt MI_BOLT effect/bolt0 MI_BOLT0 effect/bolt1 MI_BOLT1 effect/bolt2 MI_BOLT2 effect/bolt3 MI_BOLT3 effect/bolt4 MI_BOLT4 effect/bolt5 MI_BOLT5 effect/bolt6 MI_BOLT6 effect/bolt7 MI_BOLT7 dart MI_DART dart-p MI_DART_P effect/dart0 MI_DART0 effect/dart1 MI_DART1 effect/dart2 MI_DART2 effect/dart3 MI_DART3 effect/dart4 MI_DART4 effect/dart5 MI_DART5 effect/dart6 MI_DART6 effect/dart7 MI_DART7 needle MI_NEEDLE needle-p MI_NEEDLE_P effect/needle0 MI_NEEDLE0 effect/needle1 MI_NEEDLE1 effect/needle2 MI_NEEDLE2 effect/needle3 MI_NEEDLE3 effect/needle4 MI_NEEDLE4 effect/needle5 MI_NEEDLE5 effect/needle6 MI_NEEDLE6 effect/needle7 MI_NEEDLE7 javelin MI_JAVELIN effect/javelin0 MI_JAVELIN0 effect/javelin1 MI_JAVELIN1 effect/javelin2 MI_JAVELIN2 effect/javelin3 MI_JAVELIN3 effect/javelin4 MI_JAVELIN4 effect/javelin5 MI_JAVELIN5 effect/javelin6 MI_JAVELIN6 effect/javelin7 MI_JAVELIN7 throwing_net MI_THROWING_NET effect/throwing_net0 MI_THROWING_NET0 effect/throwing_net1 MI_THROWING_NET1 effect/throwing_net2 MI_THROWING_NET2 effect/throwing_net3 MI_THROWING_NET3 effect/throwing_net4 MI_THROWING_NET4 effect/throwing_net5 MI_THROWING_NET5 effect/throwing_net6 MI_THROWING_NET6 effect/throwing_net7 MI_THROWING_NET7 rock MI_LARGE_ROCK effect/rock0 MI_LARGE_ROCK0 ######OBJ_ARMOUR %sdir item/armour robe ARM_ROBE robe2 robe3 leather_armor2 ARM_LEATHER_ARMOUR breast_plate2 leather_armor4 orcish_leather_armor ARM_LEATHER_ARMOUR_ORC elven_leather_armor ARM_LEATHER_ARMOUR_ELF ring_mail ARM_RING_MAIL ring_mail2 orcish_ringmail ARM_RING_MAIL_ORC elven_ringmail ARM_RING_MAIL_ELF dwarven_ringmail ARM_RING_MAIL_DWA scale_mail ARM_SCALE_MAIL scale_mail2 elven_scalemail ARM_SCALE_MAIL_ELF chain_mail1 ARM_CHAIN_MAIL chain_mail2 chain_mail3 ARM_CHAIN_MAIL_ELF orcish_chain_mail ARM_CHAIN_MAIL_ORC splint_mail ARM_SPLINT_MAIL banded_mail ARM_BANDED_MAIL plate_mail2 ARM_PLATE_MAIL orcish_platemail ARM_PLATE_MAIL_ORC crystal_plate_mail ARM_CRYSTAL_PLATE_MAIL animal_skin ARM_ANIMAL_SKIN animal_skin2 troll_hide ARM_TROLL_HIDE troll_leather_armour ARM_TROLL_LEATHER_ARMOUR green_dragon_scales ARM_DRAGON_HIDE green_dragon_scale_mail ARM_DRAGON_ARMOUR ice_dragon_hide ARM_ICE_DRAGON_HIDE ice_dragon_armour ARM_ICE_DRAGON_ARMOUR silver_dragon_scales ARM_STEAM_DRAGON_HIDE silver_dragon_scale_mail ARM_STEAM_DRAGON_ARMOUR mottled_dragon_hide ARM_MOTTLED_DRAGON_HIDE mottled_dragon_armour ARM_MOTTLED_DRAGON_ARMOUR blue_dragon_scales ARM_STORM_DRAGON_HIDE blue_dragon_scale_mail ARM_STORM_DRAGON_ARMOUR gold_dragon_hide ARM_GOLD_DRAGON_HIDE gold_dragon_armour ARM_GOLD_DRAGON_ARMOUR swamp_dragon_hide ARM_SWAMP_DRAGON_HIDE swamp_dragon_armour ARM_SWAMP_DRAGON_ARMOUR leather_cloak ARM_CLOAK cloak2 cloak3 cloak4 %sdir item/armour/bardings naga_barding_blue ARM_NAGA_BARDING naga_barding_metal naga_barding_magenta naga_barding_red centaur_barding_blue ARM_CENTAUR_BARDING centaur_barding_metal centaur_barding_magenta centaur_barding_red %sdir item/armour/shields #dwarvish_roundshield ARM_BUCKLER %rim 0 buckler ARM_BUCKLER buckler2 buckler3 %rim 1 elven_shield ARM_SHIELD shield_kite2 shield_round2 large_shield ARM_LARGE_SHIELD shield_large2 shield_kite3 %sdir item/armour/headgear #####ARM_HELMET elven_leather_helm THELM_CAP wizard_hat THELM_WIZARD_HAT wizard_hat2 visored_helmet THELM_HELM etched_helmet helm3 helm_visor1 %sdir item/armour ###### GLOVES glove1 ARM_GLOVES glove3 glove5 gauntlet2 ###### BOOTS boots_brown1 ARM_BOOTS jackboots boots_stripe1 boots_green2 ###########OBJ_WANDS %sdir item/wand gem_iron WAND_OFFSET /*iron*/ gem_brass gem_bone gem_wood gem_copper gem_gold gem_silver gem_bronze gem_ivory gem_glass gem_lead gem_plastic %shrink 0 %sdir item/wand %back i-label i-flame WAND_FLAME i-frost WAND_FROST i-slowing WAND_SLOWING i-hasting WAND_HASTING i-magic_darts WAND_MAGIC_DARTS i-healing WAND_HEALING i-paralysis WAND_PARALYSIS i-fire WAND_FIRE i-cold WAND_COLD i-confusion WAND_CONFUSION i-invisibility WAND_INVISIBILITY i-digging WAND_DIGGING i-fireball WAND_FIREBALL i-teleportation WAND_TELEPORTATION i-lightning WAND_LIGHTNING i-polymorph_other WAND_POLYMORPH_OTHER i-enslavement WAND_ENSLAVEMENT i-draining WAND_DRAINING i-random_effects WAND_RANDOM_EFFECTS i-disintegration WAND_DISINTEGRATION %shrink 1 %back none #################OBJ_FOOD %sdir item/food meat_ration FOOD_MEAT_RATION bread_ration FOOD_BREAD_RATION pear FOOD_PEAR apple FOOD_APPLE choko FOOD_CHOKO honeycomb FOOD_HONEYCOMB lump_of_royal_jelly FOOD_ROYAL_JELLY snozzcumber FOOD_SNOZZCUMBER pizza FOOD_PIZZA apricot FOOD_APRICOT orange FOOD_ORANGE banana FOOD_BANANA strawberry FOOD_STRAWBERRY rambutan FOOD_RAMBUTAN lemon FOOD_LEMON grape FOOD_GRAPE sultana FOOD_SULTANA lychee FOOD_LYCHEE beef_jerky FOOD_BEEF_JERKY cheese FOOD_CHEESE sausage FOOD_SAUSAGE bone FOOD_BONE chunk FOOD_CHUNK chunk_rotten FOOD_CHUNK_ROTTEN %back chunk chunk_brands/i-poison FOOD_CHUNK_POISONED chunk_brands/i-mutation FOOD_CHUNK_MUTAGENIC chunk_brands/i-decay FOOD_CHUNK_ROTTING chunk_brands/i-forbidden FOOD_CHUNK_FORBIDDEN chunk_brands/i-sickness FOOD_CHUNK_CONTAMINATED %back chunk_rotten chunk_brands/i-poison FOOD_CHUNK_ROTTEN_POISONED chunk_brands/i-mutation FOOD_CHUNK_ROTTEN_MUTAGENIC chunk_brands/i-decay FOOD_CHUNK_ROTTEN_ROTTING chunk_brands/i-forbidden FOOD_CHUNK_ROTTEN_FORBIDDEN chunk_brands/i-sickness FOOD_CHUNK_ROTTEN_CONTAMINATED %back none %shrink 0 chunk_brands/i-poison FOOD_POISONED chunk_brands/i-mutation FOOD_MUTAGENIC chunk_brands/i-decay FOOD_ROTTING chunk_brands/i-forbidden FOOD_FORBIDDEN chunk_brands/i-sickness FOOD_CONTAMINATED %shrink 1 #################OBJ_UNKNOWN_I ##################OBJ_SCROLLS %sdir item/scroll scroll SCROLL %back scroll %sdir item/scroll i-identify SCR_IDENTIFY i-teleportation SCR_TELEPORTATION i-fear SCR_FEAR i-noise SCR_NOISE i-remove_curse SCR_REMOVE_CURSE i-detect_curse SCR_DETECT_CURSE i-summoning SCR_SUMMONING i-enchant-weapon1 SCR_ENCHANT_WEAPON_I i-enchant_armour SCR_ENCHANT_ARMOUR i-torment SCR_TORMENT i-random_uselessness SCR_RANDOM_USELESSNESS i-curse_weapon SCR_CURSE_WEAPON i-curse_armour SCR_CURSE_ARMOUR i-immolation SCR_IMMOLATION i-blinking SCR_BLINKING item/scroll/blank_paper SCR_PAPER i-magic_mapping SCR_MAGIC_MAPPING i-fog SCR_FOG i-acquirement SCR_ACQUIREMENT i-enchant-weapon2 SCR_ENCHANT_WEAPON_II i-vorpalize-weapon SCR_VORPALISE_WEAPON i-recharging SCR_RECHARGING i-enchant-weapon3 SCR_ENCHANT_WEAPON_III i-holy_word SCR_HOLY_WORD i-vulnerability SCR_VULNERABILITY i-silence SCR_SILENCE %back none ##################OBJ_JEWELLERY ############ring %sdir item/ring wooden RING_NORMAL_OFFSET /*wood*/ silver gold iron steel bronze brass copper granite ivory clay tiger_eye jade glass ###########random agate RING_RANDOM_OFFSET clay diamond emerald gold_green gold_red opal pearl coral gold_blue plain_red plain_yellow plain_black bronze moonstone #########ID-ed %rim 0 %shrink 0 i-regeneration RING_REGENERATION i-protection RING_PROTECTION i-r-fire RING_PROTECTION_FROM_FIRE i-r-poison RING_POISON_RESISTANCE i-r-cold RING_PROTECTION_FROM_COLD i-str RING_STRENGTH i-slaying RING_SLAYING i-see-invis RING_SEE_INVISIBLE i-invisibility RING_INVISIBILITY i-hunger RING_HUNGER i-teleport RING_TELEPORTATION i-evasion RING_EVASION i-s-abil RING_SUSTAIN_ABILITIES i-sustenance RING_SUSTENANCE i-dex RING_DEXTERITY i-int RING_INTELLIGENCE i-wizardry RING_WIZARDRY i-magical-power RING_MAGICAL_POWER i-levitation RING_LEVITATION i-life-protection RING_LIFE_PROTECTION i-r-magic RING_PROTECTION_FROM_MAGIC i-fire RING_FIRE i-ice RING_ICE i-c-teleport RING_TELEPORT_CONTROL %rim 1 %shrink 1 ###amulets %sdir item/amulet crystal_white AMU_NORMAL_OFFSET /*zirconium*/ stone3_blue face1_gold stone3_green stone2_red eye_magenta face2 penta_orange celtic_red cameo_blue bone_gray cylinder_gray ring_green ring_cyan ###random crystal_green AMU_RANDOM_OFFSET cameo_orange celtic_blue eye_cyan penta_green ring_red stone1_cyan stone1_pink stone2_green stone3_magenta celtic_yellow stone1_green stone2_blue crystal_red eye_green %rim 0 %shrink 0 ### ID-ed amulet i-rage AMU_RAGE i-clarity AMU_CLARITY i-warding AMU_WARDING i-r-corrosion AMU_RESIST_CORROSION i-gourmand AMU_THE_GOURMAND i-conservation AMU_CONSERVATION i-c-flight AMU_CONTROLLED_FLIGHT i-inaccuracy AMU_INACCURACY i-r-mutation AMU_RESIST_MUTATION i-spirit AMU_SPIRIT_SHIELD i-faith AMU_FAITH i-stasis AMU_STASIS %rim 1 %shrink 1 ####################OBJ_POTIONS %sdir item/potion clear POTION_OFFSET /*clear*/ brilliant_blue black silver cyan magenta orange dark ruby yellow emerald brown pink white %shrink 0 %sdir item/potion %back i-label %rim 0 i-heal POT_HEALING i-heal-wounds POT_HEAL_WOUNDS i-speed POT_SPEED i-might POT_MIGHT #i-brilliance POT_BRILLIANCE #i-agility POT_AGILITY # placeholders, need tiles of their own! i-gain-intelligence POT_BRILLIANCE i-gain-dexterity POT_AGILITY i-gain-strength POT_GAIN_STRENGTH i-gain-dexterity POT_GAIN_DEXTERITY i-gain-intelligence POT_GAIN_INTELLIGENCE i-levitation POT_LEVITATION i-poison POT_POISON i-slowing POT_SLOWING i-paralysis POT_PARALYSIS i-confusion POT_CONFUSION i-invisibility POT_INVISIBILITY i-porridge POT_PORRIDGE i-degeneration POT_DEGENERATION i-decay POT_DECAY i-water POT_WATER i-experience POT_EXPERIENCE i-magic POT_MAGIC i-restore-abilities POT_RESTORE_ABILITIES i-strong-poison POT_STRONG_POISON i-berserk-rage POT_BERSERK_RAGE i-cure-mutation POT_CURE_MUTATION i-mutation POT_MUTATION i-resistance POT_RESISTANCE i-blood POT_BLOOD i-coagulated-blood POT_BLOOD_COAGULATED %back none %rim 1 %shrink 1 ####################OBJ_UNKNOWN_II #####################OBJ_BOOKS ###0paperback / hardback 16 %sdir item/book book_of_the_dead BOOK_PAPER_OFFSET dark_blue dark_green cyan red purple tan light_gray dark_gray light_blue light_green turquoise pink magenta yellow white ##########leather 8 parchment BOOK_LEATHER_OFFSET leather tan plaid light_brown light_brown dark_brown dark_brown ###########metal 8 bronze BOOK_METAL_OFFSET copper silver gold glittering metal_blue metal_cyan metal_green ############papyrus 1 cloth BOOK_PAPYRUS # randarts %sdir item/book/artefact wrinkled BOOK_RANDART_OFFSET vellum velvet thick buckle bookmark thin #####################OBJ_STAVES %sdir item/staff staff00 STAFF_OFFSET /*curved*/ staff01 staff02 staff03 staff04 staff05 staff06 staff07 staff08 staff09 %shrink 0 i-staff_wizardry STAFF_WIZARDRY i-staff_power STAFF_POWER i-staff_fire STAFF_FIRE i-staff_cold STAFF_COLD i-staff_poison STAFF_POISON i-staff_energy STAFF_ENERGY i-staff_death STAFF_DEATH i-staff_conjuration STAFF_CONJURATION i-staff_enchantment STAFF_ENCHANTMENT i-staff_summoning STAFF_SUMMONING i-staff_air STAFF_AIR i-staff_earth STAFF_EARTH %rim 0 i-staff_channeling STAFF_CHANNELING %rim 1 %shrink 1 %sdir item/rod rod00 ROD_OFFSET rod01 rod02 rod03 rod04 rod05 rod06 rod07 rod08 rod09 %shrink 0 i-rod_smiting ROD_SMITING i-rod_summoning ROD_SUMMONING i-rod_destruction_fire ROD_DESTRUCTION_FIRE i-rod_destruction_ice ROD_DESTRUCTION_ICE i-rod_destruction_lightning ROD_DESTRUCTION_LIGHTNING i-rod_destruction_inaccuracy ROD_DESTRUCTION_INACCURACY i-rod_warding ROD_WARDING i-rod_discovery ROD_DISCOVERY i-rod_demonology ROD_DEMONOLOGY i-rod_striking ROD_STRIKING i-rod_venom ROD_VENOM %shrink 1 #OBJ_ORBS %sdir item/misc misc_orb ORB misc_orb2 #OBJ_MISCELLANY misc_bottle MISC_BOTTLED_EFREET misc_crystal MISC_CRYSTAL_BALL_OF_ENERGY misc_crystal MISC_CRYSTAL_BALL_OF_FIXATION misc_crystal MISC_CRYSTAL_BALL_OF_SEEING misc_fan MISC_AIR_ELEMENTAL_FAN misc_lamp MISC_LAMP_OF_FIRE misc_stone MISC_STONE_OF_EARTH_ELEMENTALS misc_lantern MISC_LANTERN_OF_SHADOWS misc_horn MISC_HORN_OF_GERYON misc_box MISC_EMPTY_EBONY_CASKET misc_box MISC_BOX_OF_BEASTS misc_disc MISC_DISC_OF_STORMS misc_deck MISC_DECK %start %compose misc_deck %compose i-deck_escape %finish %start %compose misc_deck %compose i-deck_destruction %finish %start %compose misc_deck %compose i-deck_dungeons %finish %start %compose misc_deck %compose i-deck_summoning %finish %start %compose misc_deck %compose i-deck_wonders %finish %start %compose misc_deck %compose i-deck_punishment %finish %start %compose misc_deck %compose i-deck_war %finish %start %compose misc_deck %compose i-deck_changes %finish %start %compose misc_deck %compose i-deck_defense %finish misc_deck_rare MISC_DECK_RARE %start %compose misc_deck_rare %compose i-deck_escape %finish %start %compose misc_deck_rare %compose i-deck_destruction %finish %start %compose misc_deck_rare %compose i-deck_dungeons %finish %start %compose misc_deck_rare %compose i-deck_summoning %finish %start %compose misc_deck_rare %compose i-deck_wonders %finish %start %compose misc_deck_rare %compose i-deck_punishment %finish %start %compose misc_deck_rare %compose i-deck_war %finish %start %compose misc_deck_rare %compose i-deck_changes %finish %start %compose misc_deck_rare %compose i-deck_defense %finish misc_deck_legendary MISC_DECK_LEGENDARY %start %compose misc_deck_legendary %compose i-deck_escape %finish %start %compose misc_deck_legendary %compose i-deck_destruction %finish %start %compose misc_deck_legendary %compose i-deck_dungeons %finish %start %compose misc_deck_legendary %compose i-deck_summoning %finish %start %compose misc_deck_legendary %compose i-deck_wonders %finish %start %compose misc_deck_legendary %compose i-deck_punishment %finish %start %compose misc_deck_legendary %compose i-deck_war %finish %start %compose misc_deck_legendary %compose i-deck_changes %finish %start %compose misc_deck_legendary %compose i-deck_defense %finish misc_rune MISC_RUNE_OF_ZOT runes/rune_tartarus MISC_RUNE_TARTARUS runes/rune_cocytus MISC_RUNE_COCYTUS runes/rune_dis MISC_RUNE_DIS runes/rune_gehenna MISC_RUNE_GEHENNA runes/rune_cerebov MISC_RUNE_CEREBOV runes/rune_gloorx_vloq MISC_RUNE_GLOORX_VLOQ runes/rune_mnoleg MISC_RUNE_MNOLEG runes/rune_lom_lobon MISC_RUNE_LOM_LOBON #OBJ_CORPSES #handled in dc-corpse.txt #OBJ_GOLD gold_pile GOLD