%sdir effect #### Magic Bolts %back none bolt01 SYM_BOLT_OFS bolt02 bolt03 bolt04 bolt05 bolt06 bolt07 bolt08 crystal_spear0 BOLT_CRYSTAL_SPEAR crystal_spear1 crystal_spear2 crystal_spear3 crystal_spear4 crystal_spear5 crystal_spear6 crystal_spear7 iron_shot0 BOLT_IRON_SHOT iron_shot1 iron_shot2 iron_shot3 iron_shot4 iron_shot5 iron_shot6 iron_shot7 stone_arrow0 BOLT_STONE_ARROW stone_arrow1 stone_arrow2 stone_arrow3 stone_arrow4 stone_arrow5 stone_arrow6 stone_arrow7 poison_arrow0 BOLT_POISON_ARROW poison_arrow1 poison_arrow2 poison_arrow3 poison_arrow4 poison_arrow5 poison_arrow6 poison_arrow7 icicle0 BOLT_ICICLE icicle1 icicle2 icicle3 icicle4 icicle5 icicle6 icicle7 flame0 BOLT_FLAME flame1 flame2 frost0 BOLT_FROST frost1 magic_dart0 BOLT_MAGIC_DART magic_dart1 magic_dart2 magic_dart3 magic_dart4 magic_dart5 sandblast0 BOLT_SANDBLAST sandblast1 sandblast2 sting0 BOLT_STING sting1 sting2 zap0 BOLT_ZAP zap1 zap2 zap3 drain0 BOLT_DRAIN drain1 drain2 searing_ray0 BOLT_SEARING_RAY_I searing_ray1 searing_ray2 BOLT_SEARING_RAY_II searing_ray3 searing_ray4 BOLT_SEARING_RAY_III searing_ray5 hellfire BOLT_HELLFIRE ###### Priority indicators (for Fedhas' growth) indicator_1 INDICATOR indicator_2 indicator_3 indicator_4 indicator_5 indicator_6 indicator_7 indicator_8 #########CLOUDS cloud_fire0 CLOUD_FIRE_0 cloud_fire1 CLOUD_FIRE_1 cloud_fire2 CLOUD_FIRE_2 cloud_cold0 CLOUD_COLD_0 cloud_cold1 CLOUD_COLD_1 cloud_cold2 CLOUD_COLD_2 cloud_poison0 CLOUD_POISON_0 cloud_poison1 CLOUD_POISON_1 cloud_poison2 CLOUD_POISON_2 cloud_meph0 CLOUD_MEPHITIC_0 cloud_meph1 CLOUD_MEPHITIC_1 cloud_meph2 CLOUD_MEPHITIC_2 cloud_black_smoke CLOUD_BLACK_SMOKE cloud_black_smoke_disturbance CLOUD_BLACK_SMOKE_DISTURBANCE cloud_blue_smoke CLOUD_BLUE_SMOKE cloud_blue_smoke_disturbance CLOUD_BLUE_SMOKE_DISTURBANCE cloud_grey_smoke CLOUD_GREY_SMOKE cloud_grey_smoke_disturbance CLOUD_GREY_SMOKE_DISTURBANCE cloud_yellow_smoke CLOUD_YELLOW_SMOKE cloud_yellow_smoke_disturbance CLOUD_YELLOW_SMOKE_DISTURBANCE %variation CLOUD_GREY_SMOKE white %lum 0 30 %repeat CLOUD_GREY_SMOKE CLOUD_WHITE_SMOKE %resetcol %variation CLOUD_GREY_SMOKE_DISTURBANCE white %lum 0 30 %repeat CLOUD_GREY_SMOKE_DISTURBANCE CLOUD_WHITE_SMOKE_DISTURBANCE %resetcol cloud_miasma CLOUD_MIASMA cloud_tloc_energy CLOUD_TLOC_ENERGY cloud_tloc_energy_disturbance CLOUD_TLOC_ENERGY_DISTURBANCE cloud_mutagenic_small1 CLOUD_MUTAGENIC_0 cloud_mutagenic_small2 cloud_mutagenic_medium1 CLOUD_MUTAGENIC_1 cloud_mutagenic_medium2 cloud_mutagenic_large1 CLOUD_MUTAGENIC_2 cloud_mutagenic_large2 cloud_mutagenic_large3 cloud_mutagenic_large4 # orb of destruction cloud_magic_trail0 CLOUD_MAGIC_TRAIL_0 cloud_magic_trail1 CLOUD_MAGIC_TRAIL_1 cloud_magic_trail2 CLOUD_MAGIC_TRAIL_2 cloud_magic_trail3 CLOUD_MAGIC_TRAIL_3 # rolling boulder dust cloud_dust_trail0 CLOUD_DUST_TRAIL_0 cloud_dust_trail1 CLOUD_DUST_TRAIL_1 cloud_dust_trail2 CLOUD_DUST_TRAIL_2 cloud_dust_trail3 CLOUD_DUST_TRAIL_3 cloud_rain1 CLOUD_RAIN cloud_rain2 cloud_grey_smoke CLOUD_MIST # ink spurts dngn/water/ink_full CLOUD_INK # TAG_MAJOR_VERSION == 34 cloud_gloom CLOUD_GLOOM cloud_chaos1 CLOUD_CHAOS cloud_chaos2 cloud_chaos3 cloud_chaos4 cloud_chaos5 tornado1 CLOUD_RAGING_WINDS_0 tornado2 CLOUD_RAGING_WINDS_1 cloud_calc_dust0 CLOUD_PETRIFY cloud_calc_dust1 cloud_calc_dust2 cloud_calc_dust3 cloud_forest_fire CLOUD_FOREST_FIRE cloud_ghostly_flame0 CLOUD_GHOSTLY_FLAME_0 cloud_ghostly_flame1 CLOUD_GHOSTLY_FLAME_1 cloud_ghostly_flame2 CLOUD_GHOSTLY_FLAME_2 cloud_acid0 CLOUD_ACID_0 cloud_acid1 CLOUD_ACID_1 cloud_acid2 CLOUD_ACID_2 cloud_storm1 CLOUD_STORM cloud_storm2 cloud_neg0 CLOUD_NEG_0 cloud_neg1 CLOUD_NEG_1 cloud_neg2 CLOUD_NEG_2 %sdir mon fungi_plants/giant_spore SPORE_OVERLAY #########MAP %sdir misc %corpse 0 %back none unseen_weapon UNSEEN_WEAPON unseen_monster UNSEEN_MONSTER unseen_armour UNSEEN_ARMOUR unseen_item UNSEEN_ITEM sensed_monster_friendly MONS_SENSED_FRIENDLY sensed_monster_trivial MONS_SENSED_TRIVIAL sensed_monster_easy MONS_SENSED_EASY sensed_monster_tough MONS_SENSED_TOUGH sensed_monster_nasty MONS_SENSED_NASTY %corpse 1 %back_sdir misc/blood %back blood_puddle_red unseen_monster UNSEEN_CORPSE %corpse 0 %back none slot_eq ITEM_SLOT_EQUIP slot_cursed ITEM_SLOT_CURSED slot_eq_cursed ITEM_SLOT_EQUIP_CURSED slot_vehumet ITEM_SLOT_VEHUMET error ERROR %rim 1 todo TODO %rim 0