%sdir effect #### Magic Bolts %back none bolt01 SYM_BOLT_OFS bolt02 bolt03 bolt04 bolt05 bolt06 bolt07 bolt08 #########CLOUDS cloud_fire0 CLOUD_FIRE_0 cloud_fire1 CLOUD_FIRE_1 cloud_fire2 CLOUD_FIRE_2 cloud_cold0 CLOUD_COLD_0 cloud_cold1 CLOUD_COLD_1 cloud_cold2 CLOUD_COLD_2 cloud_poison0 CLOUD_POISON_0 cloud_poison1 CLOUD_POISON_1 cloud_poison2 CLOUD_POISON_2 cloud_black_smoke CLOUD_BLACK_SMOKE cloud_blue_smoke CLOUD_BLUE_SMOKE cloud_grey_smoke CLOUD_GREY_SMOKE %variation CLOUD_GREY_SMOKE white %lum 0 30 %repeat CLOUD_GREY_SMOKE CLOUD_WHITE_SMOKE %resetcol cloud_miasma CLOUD_MIASMA cloud_tloc_energy CLOUD_TLOC_ENERGY cloud_mutagenic_small1 CLOUD_MUTAGENIC_0 cloud_mutagenic_small2 cloud_mutagenic_medium1 CLOUD_MUTAGENIC_1 cloud_mutagenic_medium2 cloud_mutagenic_large1 CLOUD_MUTAGENIC_2 cloud_mutagenic_large2 cloud_mutagenic_large3 cloud_mutagenic_large4 cloud_rain1 CLOUD_RAIN cloud_rain2 cloud_grey_smoke CLOUD_MIST cloud_gloom CLOUD_GLOOM #########MAP %sdir dc-misc %corpse 0 %back none unseen_weapon UNSEEN_WEAPON unseen_monster UNSEEN_MONSTER unseen_armour UNSEEN_ARMOUR unseen_item UNSEEN_ITEM %corpse 1 %back dc-misc/blood_red unseen_monster UNSEEN_CORPSE %corpse 0 %back none mask_deep_water MASK_DEEP_WATER mask_shallow_water MASK_SHALLOW_WATER mask_deep_water_murky MASK_DEEP_WATER_MURKY mask_shallow_water_murky MASK_SHALLOW_WATER_MURKY mask_deep_water_shoals MASK_DEEP_WATER_SHOALS mask_shallow_water_shoals MASK_SHALLOW_WATER_SHOALS mask_lava MASK_LAVA %shrink 0 mask_submerged MASK_SUBMERGED %shrink 1 cursor CURSOR cursor_red CURSOR2 cursor_green CURSOR3 tutorial_cursor TUTORIAL_CURSOR %rim 1 heart HEART good_neutral GOOD_NEUTRAL neutral NEUTRAL animated_weapon ANIMATED_WEAPON poison POISON flame FLAME berserk BERSERK %rim 0 may_stab_brand MAY_STAB_BRAND stab_brand STAB_BRAND out_of_sight MESH out_of_range OOR_MESH magicmap MAGIC_MAP_MESH something_under SOMETHING_UNDER error ERROR travel_exclusion TRAVEL_EXCLUSION_FG travel_exclusion_centre TRAVEL_EXCLUSION_CENTRE_FG %rim 1 todo TODO new_stair NEW_STAIR %rim 0 num0 NUM0 num1 NUM1 num2 NUM2 num3 NUM3 num4 NUM4 num5 NUM5 num6 NUM6 num7 NUM7 num8 NUM8 num9 NUM9 tried TRIED slot_eq ITEM_SLOT_EQUIP slot_cursed ITEM_SLOT_CURSED slot_eq_cursed ITEM_SLOT_EQUIP_CURSED ray ITEM_SLOT_SELECTED mdam_lightly_damaged MDAM_LIGHTLY_DAMAGED mdam_moderately_damaged MDAM_MODERATELY_DAMAGED mdam_heavily_damaged MDAM_HEAVILY_DAMAGED mdam_severely_damaged MDAM_SEVERELY_DAMAGED mdam_almost_dead MDAM_ALMOST_DEAD