%enumprefix W2D_ %tiledef tiledef-w2d.h %tilecount tilecount-w2d.h %width 16 %back none %name wall2d %sdir dc-dngn wall/brick_brown0 WALL_NORMAL wall/brick_brown1 wall/brick_brown2 wall/brick_brown3 floor/pebble_gray0 FLOOR_NORMAL floor/pebble_gray1 floor/pebble_gray2 floor/pebble_gray3 floor/pebble_gray4 wall/relief0 WALL_HALL wall/relief1 wall/relief2 wall/relief3 floor/mesh0 FLOOR_HALL floor/mesh1 floor/mesh2 floor/mesh3 wall/hive0 WALL_HIVE wall/hive1 wall/hive2 wall/hive3 floor/hive0 FLOOR_HIVE floor/hive1 floor/hive2 floor/hive3 wall/ice0 WALL_ICE wall/ice1 wall/ice2 wall/ice3 floor/ice0 FLOOR_ICE floor/ice1 floor/ice2 floor/ice3 wall/lair0 WALL_LAIR wall/lair1 wall/lair2 wall/lair3 floor/lair0 FLOOR_LAIR floor/lair1 floor/lair2 floor/lair3 ## orcs don't have their own floor or walls yet... wall/lair0 WALL_ORC wall/lair1 wall/lair2 wall/lair3 floor/hive0 FLOOR_ORC floor/hive1 floor/hive2 floor/hive3 wall/slime0 WALL_SLIME wall/slime1 wall/slime2 wall/slime3 floor/bog_green0 FLOOR_SLIME floor/bog_green1 floor/bog_green2 floor/bog_green3 wall/snake0 WALL_SNAKE wall/snake1 wall/snake2 wall/snake3 floor/snake0 FLOOR_SNAKE floor/snake1 floor/snake2 floor/snake3 ## swamp also doesn't have any unique walls... wall/lair0 WALL_SWAMP wall/lair1 wall/lair2 wall/lair3 floor/swamp0 FLOOR_SWAMP floor/swamp1 floor/swamp2 floor/swamp3 wall/tomb0 WALL_TOMB wall/tomb1 wall/tomb2 wall/tomb3 floor/tomb0 FLOOR_TOMB floor/tomb1 floor/tomb2 floor/tomb3 wall/undead0 WALL_UNDEAD wall/undead1 wall/undead2 wall/undead3 floor/tomb0 FLOOR_UNDEAD floor/tomb1 floor/tomb2 floor/tomb3 wall/vault0 WALL_VAULT wall/vault1 wall/vault2 wall/vault3 floor/rect_gray0 FLOOR_VAULT floor/rect_gray1 floor/rect_gray2 floor/rect_gray3 wall/zot_blue0 WALL_ZOT_BLUE wall/zot_blue1 wall/zot_blue2 wall/zot_blue3 floor/tomb0 FLOOR_ZOT_BLUE floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_cyan0 WALL_ZOT_CYAN wall/zot_cyan1 wall/zot_cyan2 wall/zot_cyan3 floor/tomb0 FLOOR_ZOT_CYAN floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_gray0 WALL_ZOT_GRAY wall/zot_gray1 wall/zot_gray2 wall/zot_gray3 floor/tomb0 FLOOR_ZOT_GRAY floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_green0 WALL_ZOT_GREEN wall/zot_green1 wall/zot_green2 wall/zot_green3 floor/tomb0 FLOOR_ZOT_GREEN floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_magenta0 WALL_ZOT_MAGENTA wall/zot_magenta1 wall/zot_magenta2 wall/zot_magenta3 floor/tomb0 FLOOR_ZOT_MAGENTA floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_red0 WALL_ZOT_RED wall/zot_red1 wall/zot_red2 wall/zot_red3 floor/tomb0 FLOOR_ZOT_RED floor/tomb1 floor/tomb2 floor/tomb3 wall/zot_yellow0 WALL_ZOT_YELLOW wall/zot_yellow1 wall/zot_yellow2 wall/zot_yellow3 floor/tomb0 FLOOR_ZOT_YELLOW floor/tomb1 floor/tomb2 floor/tomb3 wall/wall_flesh0 WALL_FLESH wall/wall_flesh1 wall/wall_flesh2 wall/wall_flesh3 wall/wall_flesh4 wall/wall_flesh5 wall/wall_flesh6 floor/floor_nerves0 FLOOR_NERVES floor/floor_nerves1 floor/floor_nerves2 floor/floor_nerves3 floor/floor_nerves4 floor/floor_nerves5 floor/floor_nerves6 wall/wall_vines0 WALL_VINES wall/wall_vines1 wall/wall_vines2 wall/wall_vines3 wall/wall_vines4 wall/wall_vines5 wall/wall_vines6 floor/floor_vines0 FLOOR_VINES floor/floor_vines1 floor/floor_vines2 floor/floor_vines3 floor/floor_vines4 floor/floor_vines5 floor/floor_vines6 wall/pebble_red0 WALL_PEBBLE_RED wall/pebble_red1 wall/pebble_red2 wall/pebble_red3 floor/rough_red0 FLOOR_ROUGH_RED floor/rough_red1 floor/rough_red2 floor/rough_red3 floor/floor_sand_stone0 FLOOR_SAND_STONE floor/floor_sand_stone1 floor/floor_sand_stone2 floor/floor_sand_stone3 floor/floor_sand_stone4 floor/floor_sand_stone5 floor/floor_sand_stone6 floor/floor_sand_stone7 wall/wall_yellow_rock0 WALL_YELLOW_ROCK wall/wall_yellow_rock1 wall/wall_yellow_rock2 wall/wall_yellow_rock3 wall/brick_gray0 WALL_BAZAAR_GRAY wall/brick_gray1 wall/brick_gray2 wall/brick_gray3 wall/stone_gray0 WALL_BAZAAR_STONE wall/stone_gray1 wall/stone_gray2 wall/stone_gray3 floor/grass0 FLOOR_BAZAAR_GRASS floor/grass1 floor/grass2 floor/grass_n FLOOR_BAZAAR_GRASS1_SPECIAL floor/grass_ne floor/grass_e floor/grass_se floor/grass_s floor/grass_sw floor/grass_w floor/grass_nw floor/grass_full %start %compose floor/grass0 %compose floor/pedestal_n %finish FLOOR_BAZAAR_GRASS2_SPECIAL %start %compose floor/grass1 %compose floor/pedestal_ne %finish %start %compose floor/grass2 %compose floor/pedestal_e %finish %start %compose floor/grass1 %compose floor/pedestal_se %finish %start %compose floor/grass0 %compose floor/pedestal_s %finish %start %compose floor/grass1 %compose floor/pedestal_sw %finish %start %compose floor/grass2 %compose floor/pedestal_w %finish %start %compose floor/grass0 %compose floor/pedestal_nw %finish floor/pedestal_full %start %compose floor/rect_gray0 %compose floor/pedestal_n %finish FLOOR_BAZAAR_VAULT_SPECIAL %start %compose floor/rect_gray1 %compose floor/pedestal_ne %finish %start %compose floor/rect_gray2 %compose floor/pedestal_e %finish %start %compose floor/rect_gray3 %compose floor/pedestal_se %finish %start %compose floor/rect_gray2 %compose floor/pedestal_s %finish %start %compose floor/rect_gray1 %compose floor/pedestal_sw %finish %start %compose floor/rect_gray0 %compose floor/pedestal_w %finish %start %compose floor/rect_gray3 %compose floor/pedestal_nw %finish floor/pedestal_full floor/dirt0 FLOOR_BAZAAR_DIRT floor/dirt1 floor/dirt2 floor/dirt_n FLOOR_BAZAAR_DIRT_SPECIAL floor/dirt_ne floor/dirt_e floor/dirt_se floor/dirt_s floor/dirt_sw floor/dirt_w floor/dirt_nw floor/dirt_full