#ifndef SHOUT_H #define SHOUT_H bool noisy(int loudness, const coord_def& where, int who, bool mermaid = false); bool noisy(int loudness, const coord_def& where, const char *msg = NULL, int who = -1, bool mermaid = false); void blood_smell( int strength, const coord_def& where); void handle_monster_shouts(monsters* monster, bool force = false); bool check_awaken(monsters* monster); #endif