#ifndef SHOUT_H #define SHOUT_H bool noisy(int loudness, const coord_def& where, int who, bool mermaid = false, bool message_if_unseen = false); bool noisy(int loudness, const coord_def& where, const char *msg = NULL, int who = -1, bool mermaid = false, bool message_if_unseen = false, bool fake_noise = false); bool fake_noisy(int loudness, const coord_def& where); void item_noise(const item_def& item, string msg, int loudness = 25); void noisy_equipment(); void check_monsters_sense(sense_type sense, int range, const coord_def& where); void blood_smell(int strength, const coord_def& where); void handle_monster_shouts(monster* mons, bool force = false); bool check_awaken(monster* mons); void apply_noises(); #endif