#ifndef SHOWSYMB_H #define SHOWSYMB_H #include "show.h" struct glyph { unsigned ch; unsigned short col; }; unsigned get_feat_symbol(dungeon_feature_type feat); unsigned get_item_symbol(show_item_type it); glyph get_item_glyph(const item_def *item); glyph get_mons_glyph(const monsters *mons); glyph get_show_glyph(show_type object); unsigned get_screen_glyph( const coord_def &p ); #endif