#ifndef SHOWSYMB_H #define SHOWSYMB_H struct show_type; void get_item_glyph(const item_def *item, unsigned *glych, unsigned short *glycol); void get_mons_glyph(const monsters *mons, unsigned *glych, unsigned short *glycol); unsigned get_screen_glyph( int x, int y ); unsigned get_screen_glyph( const coord_def &p ); int get_mons_colour(const monsters *mons); unsigned grid_character_at(const coord_def &c); unsigned get_symbol(show_type object, unsigned short *colour = NULL, bool magic_mapped = false); void get_symbol(const coord_def& where, show_type object, unsigned *ch, unsigned short *colour, bool magic_mapped = false); void get_show_symbol(show_type object, unsigned *ch, unsigned short *colour); #endif