#ifndef SHOWSYMB_H #define SHOWSYMB_H #include "show.h" struct map_cell; string glyph_to_tagstr(const cglyph_t& g); ucs_t get_feat_symbol(dungeon_feature_type feat); ucs_t get_item_symbol(show_item_type it); cglyph_t get_item_glyph(const item_def *item); cglyph_t get_mons_glyph(const monster_info& mi); show_class get_cell_show_class(const map_cell& cell, bool only_stationary_monsters = false); cglyph_t get_cell_glyph(const coord_def& loc, bool only_stationary_monsters = false, int colour_mode = 0); cglyph_t get_cell_glyph(const map_cell& cell, const coord_def& loc, bool only_stationary_monsters = false, int colour_mode = 0); #endif