/* * File: skills2.h * Summary: More skill related functions. * Written by: Linley Henzell */ #ifndef SKILLS2_H #define SKILLS2_H const int MAX_SKILL_ORDER = 100; #include "enum.h" const char *skill_name(int which_skill); int str_to_skill(const std::string &skill); std::string skill_title( unsigned char best_skill, unsigned char skill_lev, // these used for ghosts and hiscores: int species = -1, int str = -1, int dex = -1, int god = -1 ); std::string player_title(); skill_type best_skill(int min_skill, int max_skill, int excl_skill = -1); void init_skill_order(); void calc_mp(); void calc_hp(); int species_skills(int skill, species_type species); unsigned int skill_exp_needed(int lev); void show_skills(); void wield_warning(bool newWeapon = true); bool is_invalid_skill(int skill); void dump_skills(std::string &text); #endif