#ifndef SPECIES_H #define SPECIES_H enum genus_type { GENPC_DRACONIAN, GENPC_ELVEN, GENPC_DWARVEN, GENPC_OGRE, GENPC_NONE }; genus_type species_genus(species_type species); int species_has_claws(species_type species); size_type species_size(species_type species, size_part_type psize = PSIZE_TORSO); // from newgame.cc species_type get_species(const int index); species_type random_draconian_player_species(); int ng_num_species(); species_type get_species_by_abbrev(const char *abbrev); const char *get_species_abbrev(species_type which_species); int get_species_index_by_abbrev(const char *abbrev); int get_species_index_by_name(const char *name); // from player.cc std::string species_name(species_type speci, int level, bool genus = false, bool adj = false); species_type str_to_species(const std::string &species); // species_type bounds checking. bool is_valid_species(species_type); #endif