/* * File: spells2.h * Summary: Implementations of some additional spells. * Written by: Linley Henzell */ #ifndef SPELLS2_H #define SPELLS2_H #include "enum.h" #include "itemprop-enum.h" class dist; bool brand_weapon(brand_type which_brand, int power); bool burn_freeze(int pow, beam_type flavour, monsters *monster); void corpse_rot(); class dist; bool vampiric_drain(int pow, const dist &vmove); int detect_creatures(int pow, bool telepathic = false); int detect_items(int pow); int detect_traps(int pow); void cast_refrigeration(int pow, bool non_player = false); void cast_toxic_radiance(bool non_player = false); void drain_life(int pow); bool restore_stat(unsigned char which_stat, unsigned char stat_gain, bool suppress_msg, bool recovery = false); bool summon_animals(int pow); bool cast_summon_butterflies(int pow, god_type god = GOD_NO_GOD); bool cast_summon_small_mammals(int pow, god_type god = GOD_NO_GOD); bool cast_sticks_to_snakes(int pow, god_type god = GOD_NO_GOD); bool cast_summon_scorpions(int pow, god_type god = GOD_NO_GOD); bool cast_summon_swarm(int pow, god_type god = GOD_NO_GOD); bool cast_call_canine_familiar(int pow, god_type god = GOD_NO_GOD); bool cast_summon_elemental(int pow, god_type god = GOD_NO_GOD, monster_type restricted_type = MONS_NO_MONSTER, int unfriendly = 2); bool cast_summon_ice_beast(int pow, god_type god = GOD_NO_GOD); bool cast_summon_ugly_thing(int pow, god_type god = GOD_NO_GOD); bool cast_summon_dragon(int pow, god_type god = GOD_NO_GOD); bool summon_berserker(int pow, god_type god = GOD_NO_GOD, int spell = 0, bool force_hostile = false); bool summon_holy_warrior(int pow, god_type god = GOD_NO_GOD, int spell = 0, bool force_hostile = false, bool permanent = false, bool quiet = false); bool cast_tukimas_dance(int pow, god_type god = GOD_NO_GOD, bool force_hostile = false); bool cast_conjure_ball_lightning(int pow, god_type god = GOD_NO_GOD); #endif