#ifndef SPL_CLOUDS_H #define SPL_CLOUDS_H #include "spl-cast.h" struct bolt; spret_type conjure_flame(int pow, const coord_def& where, bool fail); spret_type stinking_cloud(int pow, bolt &beam, bool fail); void big_cloud(cloud_type cl_type, const actor *agent, const coord_def& where, int pow, int size, int spread_rate = -1, int colour = -1, string name = "", string tile = ""); spret_type cast_big_c(int pow, cloud_type cty, const actor *caster, bolt &beam, bool fail); spret_type cast_ring_of_flames(int power, bool fail); void manage_fire_shield(int delay); spret_type cast_corpse_rot(bool fail); void corpse_rot(actor* caster); int holy_flames(monster* caster, actor* defender); void apply_control_winds(const monster* mon); spret_type cast_cloud_cone(const actor *caster, int pow, const coord_def &pos, bool fail = false); #endif