#ifndef SPL_GODITEM_H #define SPL_GODITEM_H #include "spl-cast.h" spret_type cast_healing(int pow, int max_pow, bool divine_ability = false, const coord_def& where = coord_def(0, 0), bool not_self = false, targ_mode_type mode = TARG_NUM_MODES); void debuff_player(); void debuff_monster(monster* mons); int detect_traps(int pow); int detect_items(int pow); int detect_creatures(int pow, bool telepathic = false); bool remove_curse(bool alreadyknown = true, string *pre_msg = NULL); bool curse_item(bool armour, string *pre_msg = NULL); bool entomb(int pow); bool cast_imprison(int pow, monster* mons, int source); bool cast_smiting(int pow, monster* mons); int is_pacifiable(const monster* mon); #endif