#ifndef SPL_MONENCH_H #define SPL_MONENCH_H #include "spl-cast.h" int englaciate(coord_def where, int pow, int, actor *agent); spret_type cast_englaciation(int pow, bool fail); void cast_tame_beasts(int pow); bool backlight_monsters(coord_def where, int pow, int garbage); //returns true if it slowed the monster bool do_slow_monster(monster* mon, const actor *agent, int dur = 0); #endif